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Final Fantasy's level 9 and gets 443 gold per turn. by DeRiften

I finally finished streaming Final Fantasy X-2 today after over a month of in-and-outs, hiatuses and all kinds of delays and shit. I ended up skipping two quests and not getting the perfect ending, but I didn't even care at that point 'cause I was kind of getting sick of that game. Plus these two quests would have taken me like a dozen hours with my luck. Other than that I've reached the magic level in Star Wars: The Old Republic where the game gets simply annoying. Level 9. You know what happens at level 9? Your skills start costing MP, and a lot of it. Like, I can barely attack five times before running outta energy and since the only way to recover energy is to get outta battle, you basically have to die or pay for boosters or special potions or shit. Btw, at that point it takes about three attacks to kill an enemy and they almost always attack in groups of three so by doing the math you can guess five attacks isn't nearly enough to kill 'em all :P. And even if that was enough, then there's dozens of other enemies a few steps farther to kill so screw that game. Been playing quite a bit of Civ V since I got the new expansion, gotta get these new achievements after all. There are advantages and downsides to this expansion in about equal quantities. The biggest downside is that the way culture works has been changed from one extreme to the other. Before, the smaller your empire was, the bigger your chance of winning cultural victory was. Heck, they basically encouraged you to stay with one town. But now, culture doesn't do shit; it's tourism that wins you cultural victory. You need to basically convert every single enemy, the most efficient way of doing that being settling towns all around them and showering them with culture and great musicians. In other words, before I was always going with culture but now it's almost impossible to win by it. On the other hand, before it was almost impossible to win by diplomacy (you basically needed to get to the very end of the tech tree but then spending all your money to get every single person on your side instead of building a spaceship), but now that's all I go for. I mean, getting money is ridiculously easy now with the trade routes; I always get over 200 GPT or something. Heck I even reached 443 GPT at one point, and that's with a single city. With that money I can easily get allied with all the city states and then some, plus the united nations are now automatically built when everybody's met each other and someone reaches the modern era so then you can easily become the world's leader if you've got every city state on your side. Plus the new options you can vote on with the united nations and council and stuff are pretty cool and can really ruin the other players' shit. Heck, you can decide a world religion or idealogy, and since religion is once again a big part of culture and tourism in this expansion, diplomacy and culture really go hand in hand.

Overall I'd say this expansion's gonna take some getting used to, but the changes are less dramatic than Gods & Kings. That one just changed the game completely while this one mostly changed culture and economy; though the new classes have some pretty nice features. I think I'm gonna like Venice; they can't make new settlers but they can convert city states to their side so that adds a pretty nice depth of strategy (plus I like one-town challenges).

Still, one can only play a few games of Civ V in a day before getting bored so I've once again watched Youtube videos most of the day; I really need to find a new game to play when I'm not streaming, now that I've finished the Mass Effect trilogy (which I'll be streaming, ironically). I reinstalled Team Fortress 2 though, so I might play a bit of that.

Final Fantasy's level 9 and gets 443 gold per turn.

DeRiften

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