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Game update: Hiring. by redregon

So, it looks like i have a bit of a budget at this point so now's the time to call in the advert.

Positions i'm looking for at this point right now... Environmental modeling and texturing in a low poly target. If you've got skills like this, let me know (if i haven't already contacted you) and i can figure out what it'll take... as it stands, i have the budget for about 4-5 hours worth of work as industry standard entry level. more if you're willing to work with a profit sharing option. I'll get you familiar with the graphical aesthetic and what i'd need and you pick from the list of things that need to be done and make something. i'll keep on hand to consult and such but for the texturing, it'll need to be made with atlasing in mind. (and i can work with you so you know what that means.)

since i'm working on a monthly income, i won't know what kind of expectation for work there will be (that i know i'll be able to pay for) past this month... it's likely not going to be huge either so this is a part-time gig for sure. as for time-frame, well, i know that finding the right team takes time sometimes but i do want to have what i need for the release ready. Don't worry about me going "do ALL the things" though. that's not how i roll with this.

Also, if you've got animation chops, show me what you've got. the animation system is now back up and running better than before but i won't know until i implement the final changes how to save the animation i've got so far. if i can't well then i'm going to likely need some assistance with that as well.

So, to reiterate... this is a paid position... basic entry level CG rate. I can't offer many hours but i can offer a couple. if you like where the project is going and want to negotiate something more, sure! i'm open to negotiation as long as it's fair.

Game update: Hiring.

redregon

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    *wishes i had the skills required* :c