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Amethyst Sinnet by CastleAsylum

Amethyst Sinnet

CastleAsylum

Name:
Amethyst Sinnet
Age:
21
Gender:
Female
Species:
Bat...something else.

Amethyst Sinnet is...a complicated woman.

First off I should explain her world a little.

It's called Dispartia.

A Realm broken into several smaller worlds, known as towns and cities, long ago. Metaphorically they are separated by wildly conflicting ideals, but literally by a swirling space-like expanse known as the Outskirts, where only a few creatures can survive. People travel from place to place using either the Outskirts Railway, which travels 3-dimentionally through this space, or Teleport Pads, though most newer Pads are really only for inner-city travel. Older Teleport Pads are hidden throughout Dispartia's worlds, though few know where they are, and even fewer know how to use them.
Dispartia

Towns and Cities

Belladonna Town
A gothic town in a constant winter atmosphere, where all of the buildings have a cathedral feel. Almost all the residents have magical capabilities, and a gem or multiple gems somewhere on their person where they concentrate their aura. It also has the largest expanse of forest in Dispartia, called Nightha'nt, which is rumored to have a dark secret living within it; a creature known as The Wise. People who live here are called Mystics.
Clockwork, Incorporated
An underground city that is more clockwork factory than residential area. Above ground is a long stretch of desert where dust storms rage nonstop. Despite it having no natural weather, a special machine keeps the steampunk city in a state of autumn. This machine also doubles as the sun and moon, mounted on the center point of the ceiling. Magic is strictly forbidden, and anyone found using magic is captured and dealt with secretly, never to be seen again. Natives of this city are known as Gearheads.
Acidic City
The biggest city in Dispartia, where the smog is so thick it's difficult to tell night from day, nevermind the weather. The whole city is full of bright neon lights, the only source of light around. Those living here have adapted to withstand the highly toxic atmosphere. Beings from here are often called Mutants, called this because the toxicity of their environment usually casues them to have very strange powers or physical mutations.
Lacy Village
A Lolita village of all doll like women, where it always seems to be spring. The women are leery of men, but men are not forbidden within the town. The people here are all virgins, and are born asexually through the process of wishing an enchanted doll to life. Many call them Innocents.
Hallowvale City
A summertime city with a Victorian feel. All the most talked about parties and get togethers happen within its walls. It's widely believed that this city is very close to the Realm of Crimsonia, since many nudead beings make their home here. Those from here are called either Lords or Ladies, depending on their genders.
Capital City
A strange city few know about, artificially made and surrounded by a protective bubble. It has a very corporate feel, completely artificial weather, and is not accessible using the Outskirts Railway. One can get here, however, by taking the older Teleport Pads.

Now onto Amethyst:

Abandoned at an early age, left with nothing but a small bronze cog and her name...she was too young to have any memory of her parents. The only things she does know are that her father is or was from Clockwork, Incorporated...and she's somehow a Mystic despite that. Which she assumes is why she was brought to Belladonna Town.

Living in Nightshade Orphanage, located in Belladonna Town, she dreams of one day possibly meeting her father, who she's seen vague glimpses of through visions of the past through her friend Sear Mallum, who can travel briefly through time...and help one see small bits of their past through very draining meditation sessions, among other things.

Amethyst herself, however, is a Twi-mancer, which is incredibly rare and usually a very unstable aura type, as it controls both light and shadows. These two forces usually oppose one another, causing anyone controlling both to go insane as their aura tries to rip itself apart. For some reason, though, Amethyst has never had this issue and can manipulate both light and shadows very fluidly, from giving them mild sentience to even turning into them for short periods, giving them solid forms, or hearing strange voices from them...ones she feels are somehow familiar...

Amethyst is also 1/4 Vampiric, which is why her skin has no pigment (note the white parts on her body.) She's mildly allergic to garlic, is not easily injured, heals quickly, and is slightly quicker and stronger than the average Joe. However she has no venoms, cannot transfer vampirism, and does need to at least eat some pretty raw meat occasionally to prevent deteriorating physically or even becoming a bit...loopy.

The gem on her sleeve is where she will collect light or shadows she becomes fond of to take with her. It changes colors or sometimes swirls with darkness at fairly random intervals.

Also...she's one of my oldest characters and she needed a makeover~

Character Information

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