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Character Concept - The Glutton by jinksubus

Character Concept - The Glutton

jinksubus

Name:
Character Concept - The Glutton

This here is a character class concept for a fetish based D&D setting, rather than an actual character. This just gives me an easy place to put the information. Tables and such can be found here: http://payniscupcake.tumblr.com/post/127484272245/the-next-addition-to-my-fetish-dd-resource-pool

Stats are as follows

With an appetite comparable to the tarrasque itself, gluttons live only to eat and gorge upon as much food as possible. Slow and lumbering, with with an imposing strength, they can make formidabl warriors, granted special abilities in order to facilitate their ongoing consumption. Whether they are spoiled nobles who take more than their fair share and then some, or simply greedy, slovently commoners eating whatever they can, gluttons can come from all walks of life, succoming to the temptations of delicious food, causing their bodies to swell and grow to massive proportions.
Creating a Glutton
Gluttons, by their very nature, are big eaters. They may be warm and jovial, enjoying meals as a simple pleasure, or they might be greedy and miserly, with no concern for giving others their fair share, but all are united by their love of food. As such, a glutton can come from any background, and be of any chaotic alignment. Due to the necessity to carry around their massive weight, many gluttons are surprisingly strong, with a hardy constitution to match.
NOTE: The glutton does not need the ‘gluttonous’ character template applied to them in order to gain glutton levels, but if they already have it, they can start at level 3.w
Multiclass Prerequisites
Constitution - 14
Any chaotic alignment.
Proficiency with Cook’s tools.
At least +4 in the survival skill.
Hit Points
1st Level Hit Points: 8+ Con modifier
Hit Points Per Level Gained: 1d8 (or average of 5)+ Con modifier
Equipment Gained
5 rations of food
Proficiencies
Weapons: Unarmed weapon (gas attacks, use con modifier for attack and damage bonus)
Skills: You become proficient in survival. If you are already proficient, you gain expertise.
Ability save: Constitution
NOTE: It is generally assumed that every extra serving of rations consumed causes a gain of one pound, unless a limit is specified for a certain stage.
Glutton Abilities
Bite (attack): The glutton gains an additional attack each round with their bite as a natural weapon, dealing 1d6 damage. 5 succesful bite attacks on a soft fleshed creature, or plant creature, can fulfill one day’s worth of rations.
Glutton Trait: At 1st, 4th, 8th, 12th, 16th, and 19th level, the gasbag gains a new bonus and flaw from the gasbag trait table, and adjusts their stats accordingly.
Perpetually Peckish (trait): At second level, the glutton can consume an extra ration per day in order to strengthen their bite attack to 1d8.
Compulsive Eater (trait): At third level, The character must make a Wisdom save (DC 5+1 for every failure) or be compelled to eat more than his fair share of food whenever they eat. For every failure, the DC increases by one, and the character begins to put on weight, increasing by roughly 1% of their weight at the beginning of taking this trait.
Obese (Flaw): At fourth level, the glutton’s continual gorging has caused them to become obese. As their weight climbs to double that of their starting weight, and their dexterity falls to 13. Unable to fit into standard armour or clothing, the glutton must wear custom made garments at twice the cost.
Spellcasting (Ability): At fifth level, the glutton is able to use their constitution as their spellcasting ability, to channel spells from the gluttony domain.
Spell Save DC = 8 + Proficiency + Constitution Modifier
Spell Attack Bonus = Proficiency + Constitution Modifier
The glutton may choose from a selection of cantrips.
⦁ Drink: (Evocation) Area of Effect: 1 quart. The mage holds his hands in the shape of a cup and utters the words and summons fresh, pure, water.
⦁ Flavor: (Enchantment) Area of Effect: One object or ½ cubic foot. This cantrip may greatly enhance the flavor of food, perhaps even making bland gruel taste like lobster bisque. The chosen flavor will reflect the caster’s desires and all that eat the flavored food or drink the flavored liquid will taste what the caster intended. Spoiled food is still spoiled - and will still make one sick - and a poisoned drink is still poisoned. After the duration expires (one hour/level), the food’s normal flavor returns. If consumed before that time, no notice is taken (unless it was spoiled or poisonous).
⦁ Freshen: (Enchantment) Area of Effect: One object or ½ cubic foot. This will bring freshness to things like beer, milk, meat, raw vegetables, and the like. It may restore freshness to drooping, cut flowers or herbs. Though it will remove the taint of SLIGHT spoilage, it is not as effective as Purify Food & Drink. The freshness will last only a single hour. If the object is consumed before then, no ill effect will come as the duration expires.
⦁ Spice: (Evocation) Area of Effect: Up to 5 servings of food. This cantrip summons a suitable spice . Thus ginger, pepper, oregano, paprika, bay leaves, garlic, parsley, etc. can be summoned, but only one spice per casting, and the caster must choose which one. The spice will remain, however, only for one hour/level unless consumed or used in food preparation before then.

Gluttonous Rage (Ability): At sixth level, the glutton’s appetite increases to obsessive levels. They must consume one full ration of food every six hours, or enter their gluttonous rage. When entering this frenzy, the glutton’s bite attack does 1d10 damage, however they will automatically attack the nearest edible creature, or steal any carried rations, until they consume 3 servings of rations. After becoming sated, they must eat again after another 6 hours.

Bite Attack: At sixth level, the glutton can now make 2 bite attacks per turn, and the hit dice increases to 1d8.

Ravenous Appetite: At seventh level, At every meal, the glutton must make a Wisdom save DC 25 or be compelled to continue to eat until no food is left. After each meal, the character gains 2% of his original weight (assuming a sufficient quantity of food is available).

Goodberry (Spell): At seventh level, a glutton can cast the spell 'Goodberry’ at 1st level. They can cast this spell once per day, spell slots increasing with further levels (as shown in class progression table.)
Transmutation
Casting Time: 1 standard action
Range: Touch
Duration: One day/level
Casting goodberry upon a handful of freshly picked berries makes 2d4 of them magical. You (as well as any other druid of 3rd or higher level) can immediately discern which berries are affected. Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature. The berry also cures 1 point of damage when eaten, subject to a maximum of 8 points of such curing in any 24-hour period.

Willing Obesity: At eighth level, the glutton gains the Willing Obesity feat. Through intentional gorging and general gluttony, the character is obese. Grossly overweight, they are now triple their starting weight. The character gains a +2 deformity bonus to Constitution and a -2 deformity penalty to Dexterity. Furthermore, she gains a +2 circumstance bonus on Intimidate checks and saving throws against poison.

Devour Energy (Spell): At Ninth level, a glutton can cast the spell 'Devour Energy’ (as the spell 'Death Knell’) at 2nd level. They can cast this spell once per day, spell slots increasing with further levels (as shown in class progression table.)
Necromancy
Components: V, S
Casting Time: 1 standard action
Range: Touch
Duration: Instantaneous/10 minutes per HD of subject; see text
You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has -1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature. Each succesful casting of this spell satisfies one day’s ration for the glutton.

Aura of Gluttony(Ability): At tenth level, a glutton develops a non-permanent effect that can be turned on or off at will, for a cumulative duration of up to 5 hours per day. Anyone within a 50ft radius of the glutton is struck with the compulsion to overeat for as long as the effect is active, or until they reach their capacity. This is a magical charm effect, and has no inherent permanence after a single or brief exposure.
If a target is exposed to a full 5 hour session, they must make a wisdom save against the glutton’s spell save DC , or become more inclined to continue overeating. 5 failed saving throws in a row causes the target to develop the gluttonous character template.

Create Food and Water (Spell): At Tenth level, a glutton can cast the spell 'Create Food and Water’ at 3rd level. They can cast this spell once per day, spell slots increasing with further levels (as shown in class progression table.)
Conjuration
Casting time: 1 Action
Range: 30 feet
Duration: Instantaneous
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.

Feeding Frenzy (Ability): At eleventh level, the glutton’s bite attack increases to 3d8, as their appetite grows more insatiable. They must consume one full ration of food every four hours, or enter their gluttonous rage. The glutton continues to rage until they consume 6 servings of rations. After becoming sated, they must eat again after another four hours.

Vampiric Touch (Spell): At Eleventh level, a glutton can cast the spell 'Vampiric Touch’ at 4th level. This sates the glutton as one day’s ration would. They can cast this spell once per day, spell slots increasing with further levels (as shown in class progression table.)
Necromancy
Casting Time: 1 action
Range: Self
Duration: Concentration, up to 1 minute
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Mammoth Mobility: At Twelveth level, the glutton gains the Mammoth Mobility feat. The character has succumb to gluttony to such intensity that their weight has piled on massively, leaving them an immensely heavy, barely mobile mountain of flesh, reaching four times their original weight. Due to having to carry around huge amounts of weight, the character gains a +2 strength bonus, and their thick fat and powerful digestive system gives them a +2 bonus to constitution. However, their sheer size hampers their movement, and immense weight makes them incredibly slow, giving them a -2 to dexterity, and their difficulty in focusing on anything other than food gives them a -2 to intelligence. Characters with this feat cannot wear normal armor, but gain a +1 to natural armor for each rank of this feat. Characters can have specialist armor made for them at 3x the cost, but they cannot be proficient in any armor, and lose any previous proficiencies they had. The character increases to large size.

Baleful Polymorph (Spell): At Thirteenth level, a glutton can cast the spell 'Baleful Polymorph’ at 5th level. They can cast this spell once per day, spell slots increasing with further levels (as shown in class progression table.)
Transmutation
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: Permanent

You change the subject into a Small or smaller animal of no more than 1 HD (such as a dog, lizard, monkey, or toad). The subject takes on all the statistics and special abilities of an average member of the new form in place of its own except as follows:
The target retains its own alignment (and personality, within the limits of the new form’s ability scores).
The target retains its own hit points.
The target is treated as having its normal Hit Dice for purpose of adjudicating effects based on HD, such as the sleep spell, though it uses the new form’s base attack bonus, base save bonuses, and all other statistics derived from Hit Dice.
The target also retains the ability to understand (but not to speak) the languages it understood in its original form. It can write in the languages it understands, but only the form is capable of writing in some manner (such as drawing in the dirt with a paw).
With those exceptions, the target’s normal game statistics are replaced by those of the new form. The target loses all the special abilities it has in its normal form, including its class features.
All items worn or carried by the subject fall to the ground at its feet, even if they could be worn or carried by the new form.
If the new form would prove fatal to the creature (for example, if you polymorphed a landbound target into a fish, or an airborne target into a toad), the subject gets a +4 bonus on the save.
If the subject remains in the new form for 24 consecutive hours, it must attempt a Wisdom save. If this save fails, it loses its ability to understand language, as well as all other memories of its previous form, and its Hit Dice and hit points change to match an average creature of its new form. These abilities and statistics return to normal if the effect is later ended.
Incorporeal or gaseous creatures are immune to baleful polymorph, and a creature with the shapechanger subtype (such as a lycanthrope or a doppelganger) can revert to its natural form as a standard action (which ends the spell’s effect).

Iron Stomach (Trait): At Fourteenth level, the glutton can now eat spoiled or tainted food with no penalty. They are also resistant to all ingested poisons.

Hero’s Feast (Spell): At Fourteenth level, a glutton can cast the spell 'Hero’s Feast’ at 6th level. They can cast this spell once per day, spell slots increasing with further levels (as shown in class progression table.)
Conjuration (Creation)
Components: V, S
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Duration: 12 hours; see text
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes advantage on attack rolls and wisdom saves and immunity to fear effects for 12 hours. The feast contains 10 full servings of a day’s rations.
If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.

Disgusting Presence (Trait): At Fifteenth level, the glutton’s presence in any area causes disruption and attracts disapproval. Whether through lack of manners, sloppy eating habits, excessive sweating and flatulence, or improper fitting clothing, the glutton tends to attract negative responses from other people. Gluttons now suffer a -2 to persuasion skill checks.

Mineral Meal (Spell): At Fifteenth level, a glutton can cast the spell 'Mineral Meal’ (as the spell 'Stone to Flesh’, but with the following specifics) at 7th level. They can cast this spell once per day, spell slots increasing with further levels (as shown in class progression table.)
Transmutation
Casting Time: 1 standard action
Range: Touch
Duration: Instantaneous

This spell transforms a 1ft square block/level of stone material into the equivalent weight of meat. The meat appears in a form desired by the caster, be it steaks, chops or drumsticks. The meat is raw, uncooked, and untainted. It is, for all intents and purposes, normal animal meat.

Immobile Mound: At sixteenth level, the glutton gains the Immobile Mound feat. Having gorged their way to over five times their original weight, the glutton is no longer able to carry their own weight. Physically immobile, the character must rely on other methods to manage their lifestyle. The character’s continuous eating makes their digestive abilities stronger, increasing their constitution by +1. As their bodies continue to grow more flabby through their sedentary lifestyle, the character’s muscles atrophy, removing all previous gluttony related strength bonuses. They continue to take penalties based upon their increasing obsession with eating pushing all other priorities aside, giving them a -1 to intelligence. Also, as they succumb to slovenly, slobbish standards of manners and hygiene, they take a -2 to charisma. Characters with this feat cannot wear armor, and cannot become proficient with armor, losing any proficiencies they previously had. Characters can no longer wield weapons, but can still cast spells, so long as they have the means and components to do so. Characters also gain access to spells from the Filth and Flatulence domains, regardless of their class, using its constitution score for its spellcasting stats.
The character gains the ability to maneuver themselves magically, as the 'Levitate’ spell. Only the character’s own ability can do this, as they are too heavy to be affected by levitate/fly spells cast upon them from outside sources.
They can also use a telekinetic ability to ensnare a target, in order to bring it closer to their body in order to initiate a bite attack.

Bite of the King (Spell): At Seventeenth level, a glutton can cast the spell 'Bite of the King at 8th level. They can cast this spell once per day, spell slots increasing with further levels (as shown in class progression table.)
Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: 1 round/level

Your mouth opens impossibly wide and engulfs a target of up to large size. You swallow loudly and your mouth returns to normal size, leaving no trace of your foe behind.
When you cast this spell, you can send a creature to a pocket “stomach” dimension with a successful melee touch attack. The target you touch must make a successful Constitution save. If it fails its saving throw, the creature is sent to the stomach dimension. The victim takes 2d8+12 points of bludgeoning damage and 12 points of acid damage per round while in the stomach dimension. The victim can cut its way out by using a light slashing or piercing weapon to deal 35 points of damage to the stomach dimension (AC 21). A creature that successfully exits appears to cut its way free from thin air, appearing in a space adjacent to you.
If the creature is reduced to 0 hit points while inside the stomach, it dies and is considered 'digested. Large creatures are equivalent to 20 days rations, Medium are equal to 10, Small equal 5, Tiny are 3, and Fine 1.

Eternal Hunger (Ability): At eighteenth level, the glutton becomes so consumed by its endless hunger, that it must eat a day’s rations every three hours, or enter their gluttonous rage. The glutton continues to rage until they consume 8 servings of rations. After becoming sated, they must eat again after another three hours.
To support this, the glutton now gains a third bite attack, the bite damage now reaching 5d8.

Energy Drain (Spell): At Eighteenth level, a gasbag can cast the spell 'Energy Drain’ at 9th level. They can cast this spell once per day, spell slots increasing with further levels (as shown in class progression table.)
Necromancy
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: Instantaneous
You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 2d4 negative levels.
If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a –1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
Each negative level the creature takes provides the equivalent of one ration serving to sate the glutton.
An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.

Ultimate Glutton Trait: At Nineteenth level, the glutton gains a new bonus and flaw from the glutton trait table, and adjusts their stats accordingly. This ability MUST be chosen from the level 19 options.

Mountainous Hunger: At Nineteenth level, the glutton has grown to immense proportions, continuing to put on massive amounts of weight. Devoid of any independent thought, and obsessed beyond all logic and reason, a character with Mountainous Hunger is a massive pile of ever consuming blubber that exists only to eat and grow, devouring anything it can bring into its mouth. While it is rare, and for the most part, highly unlikely, it is not unheard of for humanoids to grow to tarrasque-like proportions through such unrestrained gluttony.
Now with the ability to digest practically anything it can swallow, the character’s constitution becomes maxed, while all other stats except wisdom become 0. Wisdom remains unchanged, as the character still operates on instinct in order to satisfy their unending hunger. Characters with this feat cannot move, even through magical means. They gain an innate ability to cast mass suggestion, which they use to condition people into becoming servants and devotees. While they possess no intelligence, characters with this feat can still use spells from the gluttony, filth and flatulence spells, using their constitution for their spellcasting stats.

Vacuum (Ability): At twentieth level, the glutton gains the ability to create a powerful, telekinetic force that allows them to gorge almost endlessly for as long as the spell is in effect. At the cost of 711,000 gp, they purchase a potion that allows them to fast without any harm to their body, and without triggering their gluttonous rage. They then spend a period of 14 days fasting in preparation of casting this spell. While fasting, they must make a constitution check every (DC 25) in order continue fasting without harm. On a failed save, the glutton takes 1 point of constitution damage for each fail, until either they break their fast, wasting the spell, or the glutton dies. Lost constitution points can be restored through a wish or miracle spell, but only after the spell is cast/lost.
If the glutton succeeds in fasting, they can then use this ability at any point within the next 24hours. Failure to do so means the glutton loses the ability, takes 1d6 constitution damage, and enters a feeding frenzy lasting three days.
If the gasbag uses the ability, it is cast as the unique spell 'Vacuum’.
This ability can only be used once a month, so long as the glutton has prepared themself adequately.
Evocation
Components: V,S,XP
Casting time: A full round action
Range: 12,000 ft area around caster
Duration: Instantaneous
All creatures, targets and matter must make a strength saving through (DC 25) in order to cling tightly enough to prevent themselves from being lifted into the glutton’s vacuum. A succesful fave enables them to secure themself onto some heavy, immovable object (even if this object is the glutton themself). On a fail, all targets are swept up towards the glutton’s mouth, their bodies being pulverised into a semi solid matter, which the glutton then devours until it has cleared everything within range.
The glutton recieves rations equal to the overall total of targets consumed. Quantities are as follows:
Huge = 40 days rations
Large = 20 days rations
Medium = 10 days
Small = 5
Tiny = 3
Fine = 1
1lb inorganic material = 1
2lbs waste material = 1
XP Cost; 5,000 xp

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