Sign In

Close
Forgot your password? No account yet?

Billy Hatcher by Zaezar

Billy Hatcher

Zaezar

Billy Hatcher was a game I have fond memories of playing as a kid. I thought it would be a good thing to play for the adventure stream series just to go over it and kinda rediscover the title. Little did I know that it would end up being the second game ever that we aren't going to finish in the stream. I think I summarize it well enough in my stream https://www.twitch.tv/videos/727479747

Ultimately, I'm just disappointed in the title. It had a lot going for it. A really fun silly premise, honestly interesting controls and moves, and just felt good to play for the most part. But the level design and lack of telling you key things just sucked. I spent almost half of our deaths on one part because I didn't know you had to JUMP onto a rail to ride it instead of just pushing your egg onto it. Then later on the final thing was that you had to go up a ramp using a dash and jumps keeping your momentum. This is something that was explicitly shown to you to be impossible. You go down a ramp, you stay down the ramp unless you can get up in one dash. But not here, one of the very final levels. You had to literally do the thing the game told you not to do. No. Nopenopenopenope. Done at that point.

If you want to watch art being made, or us playing the next game in our adventure series, then come on over to Twitch. Its a fun group we have over there https://www.twitch.tv/zaezar
The next game in the series will be Pokemon Coliseum. I expect it will turn out a LOT better then Billy Hatcher! Come on by Monday if you wanna watch that start. See ya around~

Character © Zaezar
Art © Zaezar

Submission Information

Views:
194
Comments:
5
Favorites:
1
Rating:
General
Category:
Visual / Digital

Comments

  • Link

    I really loved the game back when it came out--it's a beautiful visual design and a story that really made me cry a little at the end. Great Soundtrack, too--one of the game music CDs I own. But you're right, Sonic Team has a horrible--SIMPLY AWFUL--track record on level design. I don't feel they were ever really cut out for 3-D designs and levels..........2-D platformers, though, they're good at that. I can't tell you how many times in a 3-D Sonic Team (and not just SONIC games) game I wanted to punch the screen because there was..........terrible level design that kills you for no reason. :< I've never finished "Sonic 2006" for that very reason..........I was frankly tired of the "fast dash" portions where you had very little control in a stupid design that fails you each and every time--I gave up on it. The first Sonic game I ever truly gave up on.

    I love "Coliseum", too--another fond GameCube memory and my infinite Jirachi download (provided you started a new R/S game each time) disc I got for pre-ordering. chuckle

    • Link

      Pretty much hit the nail on the head there. Sonic Team is pretty dang creative when they want to be, but they don't really implement that creativity in the best way every time.

      I have a strange aversion to playing the Pokemon games in my streams. Mostly because who HASN'T seen how these games play out at this point? So I try to do the mainline games in different ways to get a more interesting or unique story to tell. We did a romhack of Crystal that let you explore the entire region right away and challenge any gym (that got harder as you beat gyms, so its always balanced!) Then we beat Shield using Nuzlocke rules. Coliseum is different enough from the "mainline" games that I feel like it doesn't need much any new rules or changes to make it interesting to a majority of viewers. Plus it's just interesting!

      • Link

        Sonic Team has no problem with creativity, uniqueness and gorgeous-looking levels............implementation of those levels without fearing instant (and totally should've been avoidable) death is not their strong suit. XD I think "Sonic 2006" is the one game I've ever truly "rage-quit". I can quit a game, come back later and get through it, I've tried that game three times and I have definitely rage-quit it for good. chuckle

        The whole concept of "Coliseum" is very interesting, because it breaks the one rule of the game--you can never throw a Pokeball at a Trainer's Pokemon and catch it..........and it gives you a very legitimate reason for catching another Trainer's Pokemon. I went with the default name of Wes in that game and I've long since transferred Wes' Espeon and Umbreon to other games, I think I've upgraded them all the way to X/Y (or maybe Black/White) through the various trade systems between generations. I know the story is slim and people prefer XD's version of the catching Shadow Pokemon storyline, but I'm still more favorable to "Coliseum" personally. :)

  • Link

    I wish they’d rerelease this

    • Link

      If they release it again I hope that they redo most of the levels too. It wouldn't be worth playing on new hardware, as upsetting as that is for me to say.