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The Saga of Fidonhaal: Daughters of the East - Bestiary: Appendices Sample by WulfeVanDerKross

The Saga of Fidonhaal: Daughters of the East - Bestiary: Appendices Sample

Here is a sample from the appendices of my first novel, The Saga of Fidonhaal - Daughters of the East, which is now available in eBook and print-on-demand Paperback on Amazon!

If you like what you see, feel free to check out my other sample-chapters here on Weasyl, as well as maps and other artwork!
https://www.weasyl.com/~wulfevanderkross

You can also buy a copy of the novel by following this link:
https://www.amazon.com/Saga-Fidonhaal-Daughters-East-ebook/dp/B09RJQ24BD

This is not a part of the story itself, but is being offered on here to those who might be interested in reading up on a bit of world-building, especially if having a little more of an idea on the setting might intrigue them to get the book in full. This segment is of the setting's bestiary, which describes the creatures more unique (for good or for ill) to the world of Fidonhaal.
So, if you'd like to get a little geeky, read on!
Daughters of the East is set within the world of Fidonhaal, a wondrous world inhabited by creatures known as the Fidons. These beings, from our perspective, appear as anthropomorphic wolves, and the name of their race translates from their language as "Faithful One(s)." These people, and the world they live in, have endured ages of conflict and peace, triumph and tragedy, and good and evil, these times involving both the mortals and the supernatural, divine and unholy alike.
The events told within this novel are but one part of this world's saga.


APPENDIX SAMPLE: Bestiary of Fidonhaal

Fidonhaal is home to many creatures besides the Fidons themselves, many of which have essentially equal resemblances to creatures from our world. That being said, there are a number of creatures and entities that are unique to Fidonhaal, particularly those which have origins tied to the overarching spiritual and cosmic lore of the world.

THE ANGELBORN

Shortly before the Awakening, the angels coupled with their mates and begat an array of creatures and entities which have since taken their place in the world alongside the Fidons, partaking in their saga. Collectively, these creatures are referred to as the Angelborn. Each of them, in some way, has at least some resemblance to a Fidon, for the angels marveled so greatly at their forms that they wished to weave their likeness into the appearance of their children in addition to taking such forms themselves. Nevertheless, they can still be clearly distinguished from a Fidon, for their appearances are further defined by their size, the incorporated likeness of some other beast, or some other distinctive quality.
They are at once not fully of the world, being born to the angels, and yet deeply bound to the world into which they were birthed. As such, a number of their qualities, particularly how they live, reproduce or else perpetuate their presence, vary from one kind of Angelborn to another. Some sorts, themselves subject to a mortal death, beget offspring of their own in one manner or other that is typical for mortal life. Other sorts do not die in the manner of mortals, and though they still seek mates and engage intimately with them, they do not birth descendants. Instead, these kinds fade away and reform at a later time, becoming a new being while still potentially holding memories from past incarnations.
Arbonyn – Known also as tree-folk, dryads or spriggans, the Arbonyns are one of the two creatures begotten from the union of Terranah and Stromarus. Though not beings of earth or stone themselves, they have taken the form of the trees that grow from the earth, coupled with the likeness of a Fidon. They can potentially be found in any forest or wooded area, and have even been seen traversing open ground. However, they overwhelmingly prefer to walk within the embrace of great forests, such as Lidrovgla in Janrenar and Santaru in Enmayar. They are known to be fairly mellow and quiet, though approachable in conversation, and generally known to have slightly peculiar speech patterns. Though they pass from the world in the manner of mortals, Arbonyns, if not met by some atypical end, can live a very long time, like the trees they resemble. They have male and female forms, and seek companionship with mates. Their manner of copulation is not like that of most other Angelborn, which largely mimics that of the
Fidons and other mortal creatures. Being much like the trees, male Arbonyns bear stamen-like growths upon their extremities, which are received by the flowers bloomed by the females. This produces seeds, which the Arbonyns then bury within the embrace of their angelic mother’s charge. In time, the seeds sprout and grow into saplings, which then stir and rise from the ground to wander their forested homes.
Brankar – Also known as flamehearts, these entities, appearing as average-statured Fidons wreathed in flame and warm ash, are one of two beings resulting from the union between Branok and Vente. Though they can be potentially found anywhere in the world, they generally favor hot, dry regions, and sites near volcanoes. While goodhearted, they are usually quiet and straightforward, much in the same general temperament as their father. Though they have likenesses to male and female forms, they do not mate or beget offspring. Instead, when the time comes for their present incarnations to end, their ashen bodies collapse and are carried away by the winds. The ash settles in time, and a new fire of being is kindled upon it, forming a new Brankar.
Estlagun – Also known as summer striders or centaurs, these warmhearted creatures are one of the two sorts of beings born from the bond of Estvii and Sardoth. They spend the time of their season quietly watching over the peaceful places in which their kind tend to dwell. They appear as a horse with the upper body of a Fidon. At summer’s end, they quietly fade out of the world, either returning to their prior abodes upon their season’s return, or else reforming on the other side of the world following the end of the opposite hemisphere’s springtime. Though benevolent, they are generally a quiet and reserved lot. Estlaguns do seek mates with which to have intimate companionship, but do not beget descendants in the way typical of mortals. When they pass from the world at their season’s end, they reform as beings who are new to the world while still carrying memories and particularities of lives past.
Kysnyn – Known also as satyrs, these creatures of autumn have the form of a Fidon and a deer, with the males bearing majestic antlers. They are one of two Angelborn creatures born to Kyse and Vernid. Like their springtime kin, they are a kindly and festive lot, though taking more after their mother than father, they are comparatively mellower. Like the other Angelborn of the seasons, they do not procreate as mortals do, though they do still seek mates for intimate companionship. They fade and return with the coming and going of their season, reforming as both a part of who they were and as a new being.
Lofon – Known also as winged ones, these creatures, born from the coupling of Vente and Branok, appear as sizable birds with beaked, Fidonlike faces. They can be potentially found anywhere in the world, though they favor mountains, cliffs, and places with tall trees. Friendly and whimsical in temperament, they happily greet those who happen upon them, and have been known to offer short flights to ease the fatigue of travelers. They have male and female forms, and mate and beget descendants by laying and hatching eggs. While usually long-lived creatures, potentially living as long as a well-aged Fidon, each Lofon passes from the world in the same manner as other mortals.
Maytwin – Known also as sunwisps, these entities are one of two beings that sprang from the bond of Maywa and Yorun. They appear as tiny winged beings bearing the likeness of a Fidon and emanating warm-hued glows. They can manifest themselves at any time between dawn and dusk, fading from view at sundown. Though they have a Fidonlike form, they are neither male nor female, and do not seek mates or reproduce. They are benevolent, known for things such as aiding lost travelers and the like, but do not speak. They are generally solitary, though it is not impossible to see more than one of them in a given area or time. Many places where sunwisps have appeared continue to have at least somewhat recurring visits from them, though it is not certain whether or not these wisps are the same as the previous visitors or reformed incarnations of wisps past.
Morlovaar – Also known as death guardians, reapers or valkyries, these entities are one of two beings that were born from the union of Morinaar and Vitahla. These beings appear in places and times of death, sharing their father’s task in gathering those who are to make their way beyond the Great Curtain and await passage to Onuhaal. They give release to those who suffer upon the threshold of Death, and accompany them on their walk to the Shores of Passing. They bear much the same likeness to a Fidon as their father, but are neither male nor female, nor do they mate or beget descendants. It is not known if they experience any form of passing and renewal, if new ones are begotten from their father and mother’s union, or if each of them are the very same as those born before the Awakening. Though compassionate, they rarely speak.
Sarmagon – Also known as winter giants, these large, sincere beings are one of two creatures born from the bond of Sardoth and Estvii. They spend the duration of their season quietly overlooking the areas they call home. They appear as tall, large creatures bearing the likeness of a Fidon and an upright-walking bear. At winter’s end, they vanish from the world, reforming in the general area they were last present or appearing when winter visits a season later on the opposite side of Fidonhaal. They are kindly beings, but fairly taciturn and solitary. Like their Estlagun kin, they seek intimate partners but do not actually reproduce, instead reforming at a later time with echoes of memories and personalities of those who came before.
Stronyn – Also known as merfolk, these creatures are one of two such beings that are the product of the bond between Stromarus and Terranah. They appear as a large fish with the upper body of a Fidon, and mostly favor the waters of the ocean. However, they can potentially be found in any body of water that ultimately connects to the seas. Generally speaking, they are kindly but fairly reserved. Stories across the millennia have told of merfolk helping sailors lost at sea and even occasionally helping fishers with their labor, driving some of the sea’s bounty to their nets or lines. They mate and yield descendants in a manner much like an aquatic mammal, birthing them live as opposed to laying eggs. A Stronyn is due to die as a mortal creature in time, though they can live to an age comparable to that of a long-lived Fidon.
Vertnyn – Also known as springlings or fauns, these beings, appearing as an interwoven form of a small-statured Fidon and a rabbit, are one of two creatures born to Vernid and Kyse. Taking after their father, they are incarnations of spring’s liveliness and love to revel in due measure with their mates, their kin and any Fidons who encounter them. They are talkative and outgoing, and are immensely fond of music and games. Though they do not beget offspring, they do seek to pair with a mate as soon as they can upon reappearing in spring. Like their other seasonal kin, they fade from the world when the next season is due, but reappear elsewhere in Fidonhaal once their time returns as a being at once alike and different from before.
Vilovaar – Also known as guardian angels, these beings, born to Vitahla and Morinaar, appear in times and places of life. They have watched over many Fidons, gently and quietly guiding or warding them from potential harm, but only a fortunate few Fidons have laid eyes upon them. They bear much the same likeness to a Fidon as their mother, but are neither male nor female, nor do they mate or bear offspring. Like their Morlovaar kin, it is not known for certain if these beings experience a form of expiration and reformation, if more might be birthed from future couplings between Vitahla and Morinaar, or if they are all the same as those first born prior to the Awakening.
Yortwin – Known also as moonwisps, these entities are one of two beings that sprang from the bond of Yorun and Maywa. Like their sunwisp kin, they appear as tiny winged beings bearing the likeness of a Fidon, but their glow tends to be cooler in hue. They can manifest themselves at any time between dusk and dawn, fading from view at sunrise. Like the sunwisps, they have a Fidonlike form, but are neither male nor female, and do not seek mates or reproduce. They are also mute like their daytime counterparts, though they are also known for kindly and watchful acts. They are generally solitary, though one can find places where small groups of them congregate. Many places where moonwisps have appeared continue to have at least somewhat recurring visits from them, though it is not certain whether or not these wisps are the same as the previous visitors or reincarnations thereof.

THE CURSE SPAWN

Following Raakaru’s conquest of Fidonhaal, an array of evil creatures was brought into being by the powers of the Hateful Heart and his followers. Many of these beasts were simply common animals that were warped maliciously by Raakaru and his servants, and are known collectively as Alnomeks, or “Fell Beasts.”
However, Raakaru went beyond simply tainting what already was, and taking many Fidons, he forcefully conjoined them with other creatures, or parts of the world itself, to create heinous beings that lived to hate the Fidons and their world, and work toward their destruction. These creatures, referred to as the Curse Spawn, are either the direct product of Raakaru’s curses or the descendants of those initially cursed from long ago. Their continued existence is due to either biological reproduction or some form of malicious craft.
The hatred of Fidonity that these monstrosities have, along with those of the Alnomeks, must be stressed as a definite, conscious quality. Unlike a normal predatory animal, which might at times attempt to set upon a Fidon for food, the Curse Spawn and the Tainted Beasts do not attack merely out of an instinct for survival despite the fact they do indeed favor Fidon flesh and blood. Raakaru and his demons ingrained this conscious hatred into the minds of these monsters, and they live to kill and destroy to spite the Fidons and their Maker.
Loflak – Known as either a “Cursed Wing” or a harpy, the Loflak is a heinous mockery of the Lofons, first formed when Raakaru joined the bodies of Fidon and vulture. They can be found in forests thick and thin, though they generally enjoy high places with clear views. They are more often found along cliffs, mountain ridges and other high, rugged terrain when not hunting. They breed as the birds and Lofons do, laying eggs among the heights in which they linger. Their talons and beaks are sharp, and their cries are piercing and blood-chilling.
Maglakon – Their name translating to “Cursed Giant,” a Maglakon is also known as an ogre or troll. They have the form of a large, tall Fidon with no fur, along with large eyes and extremely sharp claws and teeth. Like the Qualakars, these monsters are descended from Fidons who were grossly forced into their form by Raakaru’s hand. Generally favoring caves, Maglakons will settle for any environment that enables them to find or create a secluded shelter, to which they retreat after slaying or capturing prey. They are mostly solitary, usually meeting and engaging only to breed, with the females promptly leaving the males after mating in order to bear and rear the offspring.
Qualakar – Their name essentially translating to “Cursed Four-Limbs,” the Qualakar resembles a large, thinly furred, quadrupedal Fidon. Those present in Fidonhaal today are the descendants of the first, who were once Fidons, cursed horrifically by Raakaru’s power. They are pack animals who favor caves and the dense foliage of heavily forested areas, from which they spring in ambush and into which they retreat with their prey in their jaws. Though they operate within a group, many Qualakars separate from their central pack for a time to survey their territory and hunt. All Qualakars within a pack can breed, though the alpha male and female generally spawn the majority of a pack’s brood.
Strolak – Their name meaning “Cursed One of the Water” in the Fidon tongue, the Strolak is an abomination that was formed by Raakaru’s conjoining of a Fidon with one of the tentacled creatures of the deep. Like the benevolent merfolk, they largely favor the ocean’s waters, but can be found in any body of water that ultimately finds its way to the seas. Unlike the merfolk, however, they would never seek to aid a Fidon, instead driven to slay and devour. Unfortunate fishers have been dragged to a grisly end when a Strolak gripped their lines or upended their boats, and swimmers should be wary when entering unfamiliar waters.
Teklak – Their name translating to “Cursed One of Stone,” a Teklak is also known as a golem. These horrors were formed by Raakaru’s infusion of a Fidon’s body with portions of earth and stone, and stories tell of the terrible harm and destruction that just one such creature can inflict. When the Fidons began to rebel against Raakaru’s tyranny, many golems were slain while others managed to shelter into the depths of the earth, becoming dormant. Since then, incidents have occurred when golems have awakened, reaching the surface and causing varying amounts of destruction and death. It is believed these abominations are incapable of breeding, but their numbers from the time of Raakaru’s reign are unknown, as is the number of those who managed to hide from their hunters. Furthermore, there have been accounts of a few Fidons who aligned themselves to Raakaru and managed to fashion more such monsters with vile magic. Thus, there is no way to know for certain how many golems remain in Fidonhaal, nor their exact whereabouts or when they might rouse from dormancy.
Xerrabun – Their name translating to “Blood Drinker,” the Xerrabun is also known as a vampire. A winged abomination resembling a Fidon with pronounced fangs, claws and bat-like wings, these horrors prowl in the dark, rending their victims to pieces and gulping down their blood. Their jaws are vertically aligned, and their eyes are compounded and can easily see in the dark. They favor any dark and secluded or abandoned place, such as caves and forgotten ruins.

THE BEASTS OF THE RENEWED BOND

When the First Elect exorcized Raakaru from Fidonhaal with the aid of Onu and the angels, they gave their lives during the fateful battle, and their following armies were filled with sorrow upon hearing of their fate. Onu, assuring the Fidons that the Hateful Heart no longer had total reign of the world and a new era of reconciliation was at hand, made two new kinds of wondrous beasts and placed them in Fidonhaal.
These creatures, their very being symbolic of the cycle of life and renewal, live up to a century at a time if not met by some violent or unusual end. Whenever they die, an unbreakable egg forms in the midst of their remains, and their consciousness enters it to form a renewed body. In time, these creatures hatch from their egg and begin their lives anew, bearing echoes of memories from all their past incarnations. Only four of each of these creatures exist, being of neither sex and incapable of mating or reproducing.
These creatures have since come to take a place within the saga of Fidonhaal alongside the Fidons, much in the same manner as the Angelborn, being present in legends and accounts throughout the millennia following Raakaru’s expulsion.
Benmaggor – Their name translating to “Blessed Great Serpent,” and also known as the Leviathan, the Benmaggor is a benevolent serpent of colossal size. Capable of traversing both land and water, most of these creatures spend the majority of their time in the ocean. When they die, in addition to their egg, their bones can remain where the Benmaggor perished for many years before crumbling to the elements, and their scaly hide remains draped upon the bones until it decays. Some Fidons have gathered some of these serpents’ bones or collected a measure of their hide to fashion armor, clothing, weapons or related accessories. A few accounts even tell of Benmaggors befriending Fidons and offering their remains to them as a gesture of friendship and well-wishing. Though they don’t desire violence, accounts tell of great devastation when a Benmaggor partakes in battle.
Vibranav – Also known as the Phoenix, the Vibranav, essentially translating to “Bird of Life and Flame,” is a great creature of wonder and legend. They appear as birds of great stature, with feathers of red and other fiery colors, and are renowned for the healing and resurrecting properties of their tears and remains. A feather plucked or molted from a living Pheonix can cure even the most grievous wound or ailment if it touches the afflicted, and the bird’s tears and ashes, in addition to healing the living, can resurrect the dead if their soul has not yet left the Shores of Passing. They can channel the power of flame into their breaths, cementing themselves as terrible foes to those who would seek to oppose the good of Fidonhaal. They are otherwise renowned for their compassion and wisdom, and have been allies to heroes in counsel as well as battle.

The Saga of Fidonhaal: Daughters of the East - Bestiary: Appendices Sample

WulfeVanDerKross

Here is a sample from the appendices of my debut novel, The Saga of Fidonhaal - Daughters of the East, which is an "anthro/furry" fantasy-adventure story that's now available in eBook and print-on-demand Paperback on Amazon!

This is not a part of the story itself, but is being offered on here to those who might be interested in reading up on a bit of world-building, especially if having a little more of an idea on the setting might intrigue them to get the book in full.
This segment is of the setting's bestiary, which describes the creatures more unique (for good or for ill) to the world of Fidonhaal.
So, if you'd like to get a little geeky, read on!

If you like what you see, feel free to check out my other sample-chapters here on Weasyl, as well as maps and other artwork relevant to the story and setting at large!
WulfeVanDerKross WulfeVanDerKross

SAMPLE-CHAPTER 1
SAMPLE-CHAPTER 2
SAMPLE-CHAPTER 3
SAMPLE-CHAPTER 4
SAMPLE-CHAPTER 5
SAMPLE-CHAPTER 6
SAMPLE-CHAPTER 7
APPENDIX SAMPLE: MAGIC
APPENDIX SAMPLE: RELIGION AND SPIRITUALITY

If you think you'd enjoy reading the entire book, you can get a copy by following this link:
https://www.amazon.com/Saga-Fidonhaal-Daughters-East-ebook/dp/B09RJQ24BD

Daughters of the East is set within the world of Fidonhaal, a wondrous world inhabited by creatures known as the Fidons. These beings, from our perspective, appear as anthropomorphic wolves, and the name of their race translates from their language as "Faithful One(s)." These people, and the world they live in, have endured ages of conflict and peace, triumph and tragedy, and good and evil, these times involving both the mortals and the supernatural, divine and unholy alike.

The events told within this novel are but one part of this world's saga.