Drawn in the aftermath of KorpsCon's Advanced Villain Design panel where I did this noncanon study of the principles the panelists brought up; shape, materials, colour, function, concept, unity. Really just a style test before I apply it to my own Korps Setting "Thalassa Frontier" as well as to design non-korps villains for various personal projects (eg. Aberdork United, New Methodology, any one-offs I make in the future.) although the ideas they presented is a pretty good design methodology that can be used for creating more than just villains.