Here's the two characters WIP files as they are do far. I did manage to update the Tails file's mechanics decently quick today. Only had a few hangups but worked them out.
SO, what I did for no is disable AI on them, and disabled most things/moves that aren't available yet (otherwise they turn into messed up Gejhi sprites, hahah)
Most main functions are there and a handful of Normal attacks for both.
Aurumo has some prototyped special attacks, Freeze Ball (QC+1) and Flame Burst (QC+2) 1=x 2=y in defaults.
The new standing animation for Tails I posted around earlier, isn't active in the MUGEN character yet. I plan to go over all of his animations with the new style, so the file provided has the older WIP assets.
The fun stuff I did with Tails so far is his ball attack (while in air: down+1). The damage is based on his speed, but I plan to make better math for the attack later. His air-jump is something like his flying from the 2d games. Mashing it makes him fly, but to avoid too much stalling, I limit it a lot compared to the original games.
I'll also be doing a small post of Aurumo's WIP assets shortly as well.
These are super crude and are missing a bunch of stuff still, very early in, but I hope to make a lot of progress this month.
Thanks much for the support! <3
LINK TO DOWNLOAD POST --> https://www.patreon.com/posts/39944028
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