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Gejoct Light Attack Keyframe Samples [W.I.P.] by VinVulpis

Gejoct Light Attack Keyframe Samples [W.I.P.]

VinVulpis

Now that classes are over, I'm gonna work on posting a bunch of work-in-progress shit I've had laying around as well as finishin up a handful of other shit I've had to do.

So these are a handful of peek keyframes for Gejoct's light attacks to be used in MUGEN. They are still partially constructed from reused body assets that still need redrawing, but this is generally how I work on settin up my poses for this sort of animation.

All of his light attacks and quick, ranged physical strikes. They are weak and not spammable, but have very quick warm-ups and moderate priority for keeping foes zoned.

Gejoct's play-style is being designed around a defensive/survival mindset. He speeds are generally low, but how quick burst movements for counter attacks. He's basically short warm-ups, but long cool-downs, so missing attacks leaves him wide open.

What he's doing is briefly warping the space directly in front to phase and stretch his attacks a little further, so these are considered actually part of his body, and can be overpowered by higher priority attacks.

His strong and heavy attacks are much shorter ranged.

Inspiration for this type of attack partly comes from Zero/Cloned Zero's light kick, from King of Fighters. A few of Gejoct's antics are sort of an homage to Cloned Zero, one of my more favorite KoF bosses.

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