These are the 12 palettes I'm likely going to release Gejhi with for MUGEN. The top left one being his default apparence.
The color of his dark energy changes with each palette as well, most of them stay dark, but few of them have brighter colors.
Palette 12 (bottom right) will have some additional visual effects, but I'm not gonna do the usual "12p cheapie mode" with it.
I would like to tweek the "invert" palette on the top right. Mainly that the brighter marking/pad/claw color looks a little fucky on his face, I might just revert that color closer to the default color.