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Paws and Padlocks Rules/How to Play v3.2 by toastysaurus (critique requested)

Paws and Padlocks Rules/How to Play v3.2 (critique requested)

toastysaurus

29 July 2014 at 03:57:05 MDT

CLICK HERE TO DOWNLOAD PDF

***PDF to big for upload and google docs publish looks funky lol

My boyfriend and I have been working hard on this revision to the rules all week and we would greatly appreciate it some of you guys took a look at these and told us your thoughts.
What you got, what you didn't get, if anything wasn't explained clear enough. Any sort of feedback would be very helpful and greatly appreciated!

If you could answer the following questions in the comments or message me after reading it we would be very thankful!

-Was anything unclear?
-Did certain parts need more explaining?
-How can I set this up better?
-Where any of the diagrams helpful?
-Was it easy to understand?

CLICK HERE TO DOWNLOAD PDF

Submission Information

Views:
484
Comments:
4
Favorites:
1
Rating:
General
Category:
Visual / Other

Comments

  • Link

    I'm intrigued by this game. it reminds me vaguely of elements of Heroquest and Talisman. Now I glanced over it briefly and haven't read every word of the rules, but I can tell that having the pieces in front of me would probably help to puzzle out some of the play scenarios. One thing does come to mind immediately:

    Maybe construct an action/event flowchart, and have the events index the page which covers the detailed rules on that event?

    I do like what I see. There's clearly a LOT of thought into this game. I wonder if there's a way to play this online at all? I know there are programs that allow you to play virtual tabletop RPGs online with grids, pieces, and dice...

    • Link

      Thank you so much for taking the time to look at it!

      And I was actually thinking of that.. sort of like a turn summary? Is that what you mean?

      There is vassal... I'm just awful at programming.. I know it can be done with it I just wish I knew how to make it work!