To illustrate a point about how close we can actually get ot creating a character to look like the art, only in 3D, I decided to post this crude, but effective edit.
Though you can a few variations, these are customer requested differences. Such as eye/eye lid shape, and the toonyness of the hand paws. Fundamentally, this is how we like to work.
My style may be important for filling in incongruities, or compromises when creating a costume, but it need not dictate the full shape of the project. I am often asked to work as a vessel, or tool for the commissioner to realize their own ideas in a costume medium.