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[3D] Steampunk Telephone by Taw

[3D] Steampunk Telephone

Taw

Another 3D model for practicing topology. Only about 27k polygons for this one - still too high though!

Discovered a few neat tricks and such though when I made this, so I was quite pleased with myself.

Total time to model was around 3.5 to 4.5 hours, forget how long it took.

Submission Information

Views:
1121
Comments:
3
Favorites:
2
Rating:
General
Category:
Visual / Digital

Comments

  • Link

    Another neat one! more nice small details as well. You mention your polycount is high. Are you modelling these with sub-d or is it pure hard surface modelling?

    • Link

      Pure hard surface, I don't try and make 'em low poly or optimize, at least, not yet. I can always just remove edge loops and whatnot.

      I hate sub-ds so it's all just pure hard surface in Maya. I want to also improve in Zbrush sometime in the future and use it for detailing ruined buildings and scifi-things.

      • Link

        Ahh! I see! That's quite impressive then. I'm starting to dabble in Zbrush myself, and it's such an amazing program. It's taking a bit to reprogram myself with a lot of the stuff that I learned with conventional modelling programs, but I can see the benefits of sculpt based modelling.