For those waiting for my next prog masterpiece, I'm afraid you'll have to wait a little longer.
That said, it's always good to step outside your usual boundaries, so here's some videogame music.
For a while now I've wanted to do something in the vein of System Shock, the sci-fi masterpiece from 1994 with a dynamic soundtrack assembled from repeating patterns which are overlaid and cross-faded. I always play the game with FM synthesis because the electronic bleeps and bloops are far more cyberpunk than General Midi with its weird assignments and occasional 'surprise piano' in the Reactor deck. However, FM drums absolutely suck.
As it happens I've been developing a game on and off for years, which attempts to merge the medieval fantasy of Ultima 6 and 7 with the cyberpunk of System Shock. So I've written this as a music cue for the computer room in the alien spaceship.
It might need editing down for the game, we'll see. In the meantime I'm quite pleased with it so I've uploaded it here.
Alesis DM10 drum brain
Korg Triton Rack
Korg M1R and N1R
Behringer VC340 with Jurgen Haible triple chorus
As usual this was recorded to 2" 24-track and mixed to 1/4" tape.
The screenshot in the icon is from System Shock's mainframe room at the end of the game.