Revisiting some older stuff with an updated list of magical artifacts. Includes some old ones that have previously caused a bit of trouble for the crew and a few new ones. More may be yet to come.
1 turns anthro canids (dogs, wolves, foxes, etc.) into ferals.
2 swaps the genitals of any two people who touch it at the same time.
3 swaps the gender of any two people who touch it at the same time.
4 allows for 100% effective hypnosis. Note that it can not make someone do something they do not want to do; however, it can make someone act out on secret or subconscious desires.
5 swaps ferals with anthros, anthros with ferals.
6 transforms its wearer into a living pooltoy.
7 is a lingerie trap, replacing whatever clothing worn by those who open it with lingerie.
8 are enchanted dice which enacted a random effect based on what one rolls.
9 is a collar that makes the wearer smoother "down there," for that Ken/Barbie effect.
10 is an assortment of enchanted rings with a variety of different effects, including but not limited to turning the wearer into a living plushie, changing the gender of the wearer, and creating clones of different sorts of the wearer. Effects last only as long as the ring is worn.
Link
caldaq
I like that they are all different not just A pile of rings or gems but A whole lot of different items.