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ShellCore Command Turret Recruitment Concept by Shiariakyia (critique requested)

ShellCore Command Turret Recruitment Concept (critique requested)

Shiariakyia

Standard Turrets: Includes turrets and their sprites from both the original ShellCore Command games and the fan's remaster. Producted by both the Outpost and the Carrier.

Elite Turrets: These are upgraded, modded kind of Turrets that now has a special ability, activated by Shift + double click beside of increased stats.


Fighter Bay: This is not an elite version of the Spawn Turret, it behaves much differently. It does not spawn a mini drone, but instead provide a free docking place for additional Fighter unit type. It serve as an floating air Fighter platform that can be towed by tractor beams. Can be deployed by either the Assembler or the Deployer.

Elite Defense Turret: They now have an activatable ability to unleash a charged attack that deal 3x more damage.

Elite Missile Turret: Fires zapping lightning bolt missiles that passively deal additional damage to one nearby foe. Activatable ability let its projectiles gain faster velocity and fire rate but not being able to zap during activation.

Elite Siege Turret: They can now defend themselves with switchable activatable ability that let them makes uses of built in Laser weaponry (this can only attack air units) and able to switch back to Siege Mode, however during this they cannot fire Siege shots.

Elite Torpedo Turret: They can switch to the Tankbuster weapon mode, that let them fire a hitscan attack, however in this mode they cannot attack ground stations.

Mod Harvester Turret: Passively generates additional 5 power per seconds (max of 5 seconds) when it collects a power orbs. Able to use 100 power units to activate a mode where it will generates additional power units for a while over time for 30 seconds (in this mode however they can't collect additional power orbs while this ability is active). When it's activatable ability expires it will enter an Iron Hibernation mode where it no longer gather more power orb, become invincible to enemy attacks, no longer be able to activate its own ability and need player's sacrifice of either 50% of shell reserve or 50% of energy reserve (energy sacrifice option will be prioritized first) to reactivate this turret and make it exit out of Iron Hibernation status, however after reactivation the player will suffer a status of not being able to regenerate their shell or energy reserve for 20 seconds.

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