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Long overdue: Progress pic by redregon

Long overdue: Progress pic

redregon

So, for those that were involved in the raffle last year, here's some reassurance that I've not forgotten about you. Long story short, making a game is hard (as it's a lot of work) and I'm pretty much solo. Sure, I've had some work here and there contracted out but that's more because I recognize that I'm not equipped to do it on my own to the level of quality that I expect for my first full game. And since I'm a nobody on the indie game-dev scene, I want to make sure that I put the best foot forward I can. So, I'm focusing on what I know I can do to the standards I set for myself and anything else I try and get someone on the team (even if it is on a piece by piece basis.)

Oh, and if you're a 3D CG type... learn what a "kit-bash" is. It will save you time and energy later on down the road (though the only thing I've been able to successfully kit-bash for this are the arms as everything else has required substantial customization or re-topologizing to get the right polycount, the right edge loops and all that fun fun dry technical stuff.)

(hmm... something's going on here with the image... it's far darker here than on the other sites I've uploaded it to. I've tried re-uploading the file but still it's darker than I'd want. I'll try again later (so as to clear out any potential cache issues) but if it persists I may have to bring this to the attention of the admins.)

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Visual / Modeling / Sculpture