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Threa Case Study - The Blazkul by Rackiera

Threa Case Study - The Blazkul

Rackiera

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The mighty Blazkul are likely the most feared dragons across Threa. Then again, those who have met the Blazkul generally don't survive for too long, so not many have a story to tell of them. These behemoths of the kul kind live in the deserts of the world, finding the scorching heat comfortable. Their body and scales are tempered by the constant hot sun and blazing heat of the Sacred Lands, allowing them to become completely fireproof against all sources. This wonder of biology is completely unexplained, but the Blazkul have their own ideas as to why. However, they do not look like alien creatures due to this perk; they look rather similar to the Aezkul in body structure, in fact. Their legs are still longer, though, and their wings are nowhere near as developed; there is only one shape and that is meant for soaring. It is enough for the deserts and its thermals, allowing them to be as agile as any Aezkul within its borders. However, beyond that, they lose the upper edge.

Blazkul scales' main shades vary in shade from deep blacks to fiery reds and oranges to cold blue-blacks like ash. Their general markings are usually stripes, splotches, or vague strikings that resemble flames and are colored in their secondary color, the only other color on their body beyond their claws and (possibly) their chestplates. Secondaries may only be in the same range as the main shade, but generally contrast with the main shade they are paired with. These kul also have race-specific markings depending on which of the five they come from - there are five races overall, each making up their own nation in the desert along the long rivers that cut through it, known to them as the Arms of Life. The Emberspikes, largest of all Blazkul, have large spines that line their backs from head to tail instead of the fins other races have that are colored in their secondary. Fireclaws have thicker and more muscular legs as well as larger claws with bigger paws. Their paws are always colored in their secondary color, but this race is the only one to possibly have the trait of being one full color, as well. Blazewhips have separately colored tails and also very, very long tails, able to be cracked like a whip. Flamewings have larger wings shaped better for speed and soaring rather than just soaring and are the best fliers of all Blazkul. Their wings are colored in their secondary. Finally, the Firehorns have exotic horn shapes compared to the Blazkul. Their horns are, as expected, colored in their secondary.

Blazkul are the only other species of kul able to breathe fire and they are the masters of it. They can breathe a flame that's barely flickering or one that can melt straight through solid rock, although the latter takes up far more of their fire-making capacity. Immune to their own flame, it is generally pointed towards practical use or non-Blazkul enemies. It is their pride and joy and is possibly the most deadly weapon across Threa.

The deadliness of these kul is lifted up even further by the fact that they have learned to smith steel, the most advanced of all metals on Threa. It is the main component in all of their armor, weapons, and even in their buildings in cities. They are masters of warfare and strategic cunning, having been hardened by centuries of it between their own kind. To fight a Blazkul is to resign oneself to death. These kul are also very organised, having created a system of lords and councils to rule over themselves.

There is only one reason the Blazkul have yet to take over the world; they are too busy fighting each other. The five races have separated themselves into five Hightribes, each with their own varying culture and wishes. Every few centuries a huge war breaks out between them after many years of skirmishes and cold war. This huge conflict between the five powers decimates the Blazkul population by nearly eighty percent every time. Once dwindling in numbers, the war ends and the rebuilding and preparation for a new one begins. There is no time for outward conquest and no reason for it; too much effort for too little gain.

Also dragged into their endless cycle of warfare are the Blazlin, who live and work alongside Blazkul. Their primary job is agriculture and animal husbandry, allowing the Blazkul population to flourish in an otherwise inhospitable biome.

Currently, the Blazkul numbers are rising. Populations are hitting the cap and tensions are at their boiling point... who will fall, who will win, no one knows. What is known is that the desert will be scarlet with blood and flame before the end of the century.



Everything written here is subject to change at any notice.

Here we are, the long-awaited Blazkul. I've teased them a few times before, but I feel they're the most dragony race of all kul.

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    lava drool x3

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      Fiery lava drool spit stuff!