September 2017 brings numerous changes and bug fixes to the projects Vore Tournament and Voragotchi. Vore Tournament sees half of the issues for the 2.0.1 target resolved, whereas Voragotchi implements new gameplay functionality as well as engine improvements. Here is the progress made so far on each project:
Vore Tournament:
Voragotchi:
Cleanup sprite and variable definitions, optimizing the setup and preparing important values for later use.
Improve the preload screen, fixing high CPU usage and blurry images in some browsers.
Layers may now inherit the layers of other sprites, causing them to be loaded before the layer that inherits them.
Variables may be labeled as settings, making their starting value configurable from the world creation screen.
Fix time not being visually updated when date or hour is printed in a text field.
Don't allow the interval functions of sprites to execute during the frame in which that sprite is removed.
If you want to help me keep the changes coming, please consider offering your much needed support over on my Patreon!