I decided to post this here as well. Figured people would be interested in seeing this little project, while preparations for Vore Tournament are underway. It's also a good reminder of me having multiple game projects planned or in the works, some bigger and others smaller. So, what this is about:
Now onto the game: Since most work went into the engine, the current game is a very simple demo meant to test all of its features. At the date of this posting there isn't any vore altogether, as I still need to create the sprites for that first. Currently you have a pet to which you can feed apples, and a person showing up who sells you said apples... there is also one default environment, with cycles for day / dusk / night / dawn (based on system clock). The final game will definitely be interesting, as its layout will follow the ideas posted in the thread I previously mentioned. What this basically means is:
Your pet comes in three stages of evolution (excluding a potential egg): Baby, teen, adult. You start with a baby, which only eats and drinks common consumables such as apples or milk. After a few (real life) days your pet evolves into a teen, which is now capable of swallowing small animals like cats and dogs. Then after a few (real life) weeks your pet becomes an adult, which on top of all that can also eat people whole. As yet more time passes, the player is ultimately given an option: Either do nothing and your pet eventually wanders off or dies of old age, either you feed yourself to your pet and end up in their belly. As the different options of foods become available, different people will start showing up... at first it's just merchants selling you stuff like fruit or small animals, then later on you can lure or kidnap people to feed them to your pet. Various actions you take toward your pet will also establish how dominant or submissive you are in comparison, which affects their dialogue and behavior... you can either keep your pet in check, or choose to become the pet yourself.
For those who like the graphics I went with, here are the links to the environments and characters I used so far. Once more, they are all licensed under the CC0 / Public Domain and free to use, just as the code I developed:
As always, if you like this and other projects I'm working on and wish to see them develop, please consider supporting me on Patreon! Your generosity keeps me able to make free & open-source games / animations for the community, and I would not be here without it: