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Fat Seat GIFT [OLD ART] by ManaPuddingFox

Fat Seat GIFT [OLD ART]

ManaPuddingFox

Originally posted: 2011

"What do you mean your not like Totoro? Your big and fat, and I am tiny and sitting on top of you. Hmf =A= *pouts*

Gift art for Chase He drew me something a little while back so I wanted to draw him something as well ^ ^ I think this is the fattest I have ever drawn anyone, it was definitely fun. Of course, the first few tries he looked more inflated then anything =.= haha

Chase © raiku

Mana and art © ManaPuddingFox / Mana_the_Vixen 2011

DO NOT STEAL ETC ETC ETC "

Submission Information

Views:
1144
Comments:
13
Favorites:
9
Rating:
General
Category:
Visual / Digital

Comments

  • Link

    And to think, that was about the fattest I got in that form until I moved up to panda.... X3

    • Link

      Hee hee X3. Nowadays this is just after an appetizer course XP

      • Link

        More like PRE-APPETIZER! Mana isn't your fursona, she's your FEEDER-sona =B Hehhehehe~

        • Link

          True true X3. Hee hee! I am the feeder fox! :D

          • Link

            Species: Feederfox

            Goal: has to fatten up others many times larger than they are. Can be provoked into self gaining. This only makes other's end size larger if she becomes larger (see skill perk, 'Scale Saboteur'

            • Link

              hahahahahaha XD. I think when I remake my ref sheet I am going to add this in somewhere. X3

              Don't forget my special ability: Charm/ Puppy eyes X3

              • Link

                Hehehehe, cool X3 Oh yeah, Puppy Eyes are def. on there. Gotta be your first level minor action XD I'm sure you're high enough to have a near-perfect glamour that's an encounter, and a daily that makes the target believe -anything- you say XD

                • Link

                  Eeee hee hee- the daily thing almost sounds like hypnotism :3c. Oh my yes :3

                  • Link

                    Yeah, the daily power would only be usable once a day (after having a good rest to recharge it), and you would pretty much have someone do -anything- or believe -anything-. To the point of if you land a successful check, you can tell a fox they're really a bear, and it would make them not really question if that was true or not. Missed check and it's only half-power. You make them doubt themselves, but they don't believe it blindly. Crits make the effects absolute. You tell someone they're not hungry, they don't get hungry. Tell them they are looking like they're growing, and they'll grow. Say they are a balloon, and the target temporarily morphs into a balloon version of themselves =B

                    • Link

                      Niiiiice! Oh how long would the hypnotism effect last? For check, missed checked, and critical?

                      feels like an RPG nerd at heart

                      • Link

                        tapping my chin, thinking How about this:

                        passed- hits for full hypnotic suggestion. Minor persuasion (ex: "oh you aren't fat, you're actually really thin! Everything else is just my size is all!") can last easily from six to ten hours. Major persuasion (ex: "no no, you're hungry still. In fact, I bet you will still feel like that until you eat those four hundred burgers") lasts roughly up to only five hours (modifiers do not stack).

                        missed- missed checks have an unknown lasting effect. Only successful Bluff checks can determine if the convincing lie will last from an hour to three (four counting any buffs/modifiers). If caster uses the phrase "You are a tiger, and tigers love to eat a TON meatball sandwiches", then either the breed or fact of eating that food will be questioned in the target's mind. Anything too unbelievable will not be able to work, as the CR will be too high to pass and will fail (just only linger in their mind as they doubt, dropping the believably level after every Will check pass). Upside is even if missed, this works much like a second Glamour encounter power. Rolling for max strength hypnosis before stating your enchanted words allows you to think of a more believable lie~

                        critical hit- the line of sight spell is bumped up to full Bluff check pass, and works as a freebie wish spell. If the caster says "Why, I think you're starting to grow, like the air itself is full of calories...", and passes critically, then the target will not only believe the statement, but will in fact begin to act as though the air they breath are packed full of calories and will grow larger (see: biokinesis). The Bluff used will last anywhere from twelve hours to twenty hours. The spell conversion has various lasting times depending on the spell and how believable the lie was in the first place (for instance, asking them if they outgrow whatever gets put on them will last nearly all day in both belief and spell, but telling them they are actually a pooltoy and didn't know until now will only turn them into a pooltoy for around 13-15 hours, and they have a chance (though LOW) to beat a Bluff check and become aware of being changed so drastically. Polymorphed status will not revert even if the target realizes they really weren't what they were called).

                        dear god I'm flooding your submission with game-like dork talk D= SORRY!

                        • Link

                          Don't be sorry! I actually really like this. Though, I haven't ever really played D&D some of the terms are a little foreign. Or, I am not sure if they are canon terms or words you are using (bluff, modifiers, etc). But most of it I do understand. I should really learn how to play, I have other friends that play. I just need to sit down and learn and then play and not feel shy about it.

                          With this info.... dude.... there needs to be some sort of fantasy like character meme thing. This would be perfect for me. And this would be my ultimate skill? What about you? What would yours be? :3c

                          • Link

                            Bluff is a skill in almost all D&D's that allow you to try to lie to folks. The same stat modifier is used in the opposite Speech skill, Diplomacy. Modifiers are things that add or take off points to things (like, +5 sneaky gloves would add five points to...whatever...Say, these are good for slight of hand? They'd add +5 to your slight of hand skill). And checks are what the rolls are for. Get into D&D, it's fun! 4th addition is the more simplified version of D&D and you could start there. 3.5 is okay too, but there's WAY more skills, rolls, and stuff to get into. OH, I even found a D&D 4th modified game to allow for Adventure Time stuff! I should link it to you here X3 And don't be shy, it's fun!!!

                            Hrm....well, these skills could be a part of a skill tree set. Like, as a fox, you could have picked either speech powers, speed powers, or buffer magic powers. But you're more of the talkitive speech aligned character. Using puppy dog eyes, acting cutely, talking people into trust or to eat/drink something and taking advantage of them.... So I think the Daily power would be some of like, your later skills you've mastered? Me? I don't know, never thought of it =x