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Baby Geoterran Hyena by LordDominic

Baby Geoterran Hyena

LordDominic

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Every so often, I talk about how a lot of my early inspirations for my first fantasy/anthro designs were "magic fighting monster" games like Pokemon and Digimon, but a lot of those influences were toned down over the years. Occasionally, though, I still hint at it in my art of the Geoterrans, like when I reference how their babies come from eggs or how they grow through a series of quasi-magical metamorphoses/transformations/"evolutions" rather than through a gradient from baby to adult like most other organic creatures throughout the galaxy.


However, one thing I don't think I've ever done even after all these years is draw what one of these babies would actually look like--a couple of times I've drawn cubs that were just smaller versions of the child forms, but when I first started back in the mid-2000s I do recall wanting to design "baby" forms that would transform into the child form at a certain point. So, I decided to finally play with designs a bit and design a Baby-stage Geoterran, and since I started off drawing anthro stuff back in 2004 with the Geoterran Hyena, I figured that would be a good species to draw the baby form for.


While baby Digimon tended to just be bouncing heads, this wound up with a body since it's a living creature that requires organs like lungs and a digestive tract, and the friends I showed it to say it has just enough "baby Pokemon" energy to work--even if in hindsight I should have made the body and limbs a bit shorter to make it look more like a hyena tadpole than a hyena hamster.


That said, the idea of this creature having a very similar gait to a hamster, a flurry of little steps as its tiny legs and feet carry its wide, round body wherever it wants to go amuses me quite a bit. I suppose I can always make the baby foxes more tadpole-like...


Applying the video game logic of "evolution" to naturally-occuring creatures is sort of strange, as nature lacks the concept of "levels" as they would be understood in a video game, so I suppose such transformation would be based on a variety of parameters such as age, how healthy the critter is, and in the case of critters with multiple possible evolutions, environmental and genetic factors.
At any rate, these transform into the child form after somewhere between two to three orbits in most cases.

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