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Tuurasucha - 3D Model by LeccathuFurvicael

Tuurasucha - 3D Model

LeccathuFurvicael

Now available as a print!! Visit and purchase here: http://shpws.me/sg2o

This is the end result for my creature assignment in my ZBrush For Production course. I was given the task of creating a creature based on three dice rolls - one indicated type of animal (bird, mammal, etc.), another indicated environment, and the third indicated time period. I was designated to design a 'Reptile living in a sky environment in the 1600s'. Needless to say, that is a direction that I was more than ready to go down.

The visual result of this idea doesn't really scream 'sky environment' too much, which I am disappointed with, but also accepting of, as I procrastinated far too long on this project. I also have plans to create a base to 'mount' this creature on, as if it is a taxidermied specimen in a gentleman's cabinet of curiosities (which would bring the time period into light more than it is now). So, this design has failed in many aspects, but was a good exercise nonetheless.

I am very pleased with how the scales turned out, and I do not feel that hand-painting in each scale was a waste of time for me, though I know that alphas could have done the job. I wanted to have more control over their appearance than an alpha would provide, though I do understand that I am not very experienced with alphas; I am sure that someone else who is far more experienced could achieve the same results using them.

All in all, I am happy with how this guy ended up, and I hope to offer him as a printable model once I make that base. I'll also have to hollow him out if he's going to be on a standing mount, rather than a wall mount. Any ideas are certainly appreciated! : D Thank you for taking a look at this beastie. : )

Media: ZBrush 4r6
Time: ~10 hours
Art and design © 2014 Stephanie Dziezyk. Do not redistribute, copy, alter, etc., for monetary or popular gain without the express personal permission of me, the artist.

Submission Information

Views:
640
Comments:
6
Favorites:
11
Rating:
General
Category:
Visual / Modeling / Sculpture

Comments

  • Link

    This is so cool. I'm using alphas some for my scaly project, but I find myself doing a lot of areas by hand, so in my personal experience I'm with you about taking that kind of time. I think that's the only way you'll get this kind of quality. It actually is so painstakingly done it looks like you DID use an alpha, lol.

    • Link

      Oops, I meant to point out that I'm using the alpha to mask it and inflate it like you are. The only difference is I've extracted a new mesh to do it on, so I'll inflate the scales and inverse the selection, and deflate the spaces between, then I'll probably gently go over with the smooth brush to clean the edges where they intersect the skin. My last submission was with a similar method, but I did it by hand and the extracted layer was moved too far below the surface so I'm not happy with the big gaps between the scales, or how overly inflated they were. Look at me yapping in your comments, lol, I'll shut up now! :D

      • Link

        Ooh - that is really neat to know your process on this - thank you so much for sharing! ^^ Thank you for your kind words as well :3 I'm not quite sure what to say, except that I just hope to continue improving. Cheers!

        • Link

          Omg, I have no idea how to respond to praise, lol, so I know the feeling. And np, I just get excited about the learning process, hope analyzing different methods didn't come across as critical, actually what I'm trying is far less efficient than this, I actually just tried it so I could recolor scales and skin quickly which will be handy later for my particular project. ZB is an exciting new frontier and I love seeing what others do with it. In the furry community I haven't seen many 3D works as professional looking as yours. Hate to lay it on thick, and I promise I'm done, but it's the truth! :D Cheeers.

  • Link

    Is he a dragon or a serpent? He's awesome either way~