Sign In

Close
Forgot your password? No account yet?

Stagwolf Concept by Jyskal

Stagwolf Concept

Jyskal

(A little bit of the left side got cut off cause my scanner is derp, and it wouldn't scan at a high enough quality when I turned it around for me to fix it. >-< STUPID THING. :| But it was only a couple MM anyway, since the page cuts off close to there. So oh well. )

Ok! So I was working with a friend for a time, to develop a story, and then a phone game based around a character of my design. The character and story concepts I came up with were drastically different, and we decided on a different story, so I feel fine adopting this cutie boy into my own personal character list after discussing with him.

He's a spirit shaman, who's a channel and guide for souls which he encounters, he can harness skills from a set list of souls which inhabit his body as his familiars at will, and he has an affinity for the elements. owo

His two main familiars, are a wolf spirit, Neiga (Nay-Ja) and a deer spirit Se'ked (Seh-Kedd) which is where he adopted his name from. He willingly changed it to represent himself in the fashion he thought would be most fitting.

The abilities he harnesses most are the agile strikes from Se'ked which increases his speed during melee, and a fearless frenzy from Neiga which increases his strength.

The rest of his familiars have specific abilities they grant him:

Fish: An increase in movement based stamina, he can run much longer without losing breath, and can move slightly faster. This also works with swimming, where he can keep up a quick pace for a longer period of time. Although it doesn't enable him to breath underwater.

Lynx: Silent stalking, he can move almost undetected at night, and not crack the top of snow.

Hawk: Increased sight, and dash speed, used for charging into battle, and detecting enemies. The increase in speed is not long at all.

Fox: Increased dexterity, and base hearing and smelling senses.

Along with the familiars, his affinity for the elements allows him to interact with nature spirits, and if allowed, channel their abilities and use the elements to fight.

For fire, and earth channeling, he uses the hand which he has gloved, due to the coarse, and hot nature of the two elements, it can backfire and become painful when controlling them. So to avoid third degree burns, and spikes through the hand, he only uses his other hand for controlling water, and air. ;D

This gorgeous lovely needs an updated character sheet eventually, but for now this concept will have to do~

Submission Information

Views:
173
Comments:
0
Favorites:
0
Rating:
General
Category:
Visual / Sketch