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Dota 2 Character Design: Fray by Ern

Dota 2 Character Design: Fray

Ern

Don't have much time to type so I'll make this quick.

Dota 2 Character design withing the game limits, no double sided faces and under 8000 tries. Made in Autodesk Maya.

Character Name: Fray

Type: Ranged Sharpshooter

Bio: Isolated the majority of her life in the desert, Fray grew up in a small outpost surrounded by a sea of sand, where she spent all of her time helping out with her father's inventions. Peace in the desert ended abruptly as the clans broke out into war. This war paved its way across the sands and through the small outpost, killing both Fray's parents. She spent the fallowing years seeking revenge on the ones responsible for killing her parents. Taking with her some of the inventions she had personally made, she set fourth away from her place of birth. This vendetta led her across many lands and many countries. She eventually came to the realization that she had become a skilled warrior with her handy boom-stick, and that the trail of her enemies had dried up. Spending her time traveling as a gun for hire, Fray still continues to look for clues on the identities of her parents killers.

Fray's attacks include the single ranged shot from her rifle as a standard attack. Her list of skills include: Piercing Bullet: that pierces all enemies in a row. Snipe: deals greater damage at a greater distance from the target. Buck Shot: shoots a spread of shrapnel in a wide radius at a short distance. Special Attack: Mechan-0-Man: Calls forth a Robot comrade to assist in the battle.

Cheers!

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