2014-01_shaderTesting by ducky

2014-01_shaderTesting

ducky

29 January 2014 at 13:11:36 MST

Tweaked the muzzle a bit since it looked a bit weird from certain angles. The textures are still very much unfinished, but I figured I'd pop the model in Unity and see what sort of shader trickery would fit. Got this with Toon/Lighted and a custom ramp.

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387
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9
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General
Category:
Visual / Modeling / Sculpture

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    wow.. looks awesome..

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    I love how your stylistic habits translate to 3D!

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      Thanks! This is actually the third time I've tried modelling something "with my style", and they, well, failed rather spectacularly...

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    That looks really good!

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    I think you've pretty much accomplished the task of turning your 2D into 3D.

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      I'm feeling optimistic about that. There are some angles that still look a bit weird, but I guess we'll really only know when it's animated...

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        yeah!

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    Looking better and better!

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    You never fail to impress me dude. Holy damn. :O