12 April 2019 at 10:05:50 MDT
Took way too long tinkering with this desk, its shaders, and later the camera and lighting I wanted. Like the nightstand, I am not fond of the legs. I had originally gone for a lucite-like appearance but it just wasn't working out and was very slow to render too.
I also tweaked Rederick's shader in this pic to make his dark marks less of a impenetrable void. I also tacked on a layer of ambient occlusion. I really think it helps him pop and brings back some of the details lost in this particular, final gathering heavy, lighting approach.
Featuring a reappearance of the executive chair, in the environment it was originally intended for!