Yet another test render for fur. For this one, I kicked up the percentage of fur from 6000% to 12000%, now that I have a handle on how to keep it from crashing my viewport while I'm working on it. Still no idea how many hairs that works out to.
In addition to the soft fuzz, I've added a simple random function that mixes in some of the other hair colors into the body and lightmarks, to make it a bit less uniform. Still needs tons of work, but I think I can adjust the percent chance of alternate hair colors to be partly based on texture maps, so that the chances of alternate color hairs increases on the soft borders of the fur marks, to give the feel of a bit more of a gradual transitioning mix.