January 21, 2016 at 23:49:50 UTC
With new shaders and new textures, I couldn't resist another chance at rendering Blythe's butt. Uses the metallic-derived shader network. I cheated a bit on one of the legs, editing it afterwards to curve more.
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Ghostfox on January 22, 2016 at 03:31:41 UTC
You're doing very good with the modelling.
DrGravitas on January 22, 2016 at 04:01:38 UTC
Thanks!
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Ghostfox
You're doing very good with the modelling.