I use After Effects - prolly 90% of my animations are After Effects outside of my wiggly comic anims. And yes, I do remember! AAAH thanks for the ref!! I'm mostly hoping for (and it looks like Dragon Bones has it) more comprehensive deform tools that Spriter doesn't have, and that I would otherwise do in After Effects with puppet pins/warp tools.
Link
Hyprole
what do you animate your smoke with? Oh btw, do you remember asking me what I animated something with during artslam? I recently heard of a free, actually open source, alternative to spine which has mesh deform. It's called Dragon Bones if you haven't heard of it already. :D I've not used it though so I dunno what it's fully capable of but it looks pretty good.