An Illustrator experiment to see how I might render these characters using the same visual system I use professionally for work.
The wrench is clearly needing to be actually rendered in perspective, but this was more about the figure.
Incidentally, Cosmo should always seem to be in a low-gravity situation, handing massive things easily. As opposed to the Mercenary, who is heavily weighed down by all his armor and weaponry and gear and such.
I think this will also help say something about personality too: her jumps are a little higher, she doesn't struggle with manual labor, and is kind of Can-do optimist, etc.
I do like the clarity of the system and will try this with the other characters when they get as nailed down.
Also, red shadows because Mars <3