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No Locks here by Caltroplay

No Locks here

Caltroplay

Older art re-post time!
Keep in mind the description below the line is from FA, and may contain things no longer relevant.

This is Key, a character you might have seen a few times before, twice to be exact, she's fun and quirky.
This time she's actually wearing clothes! OH NOES!
Old artwork of her:
http://www.furaffinity.net/view/6924887/
http://www.furaffinity.net/view/6875209/

Her design is still pretty fluid, as I am still working on nailing down a couple things.

She's also the character I have decided to play for my new Friday night game. Build wise she is a mix from a badly build Key, and a decently Build Fjaer. From two other games I was playing in.
The first of the games sadly just died, but the 2nd I tried to stick with soooo long even though the DM was not running the game well at all.

Now I admit that I am not the most knowledgeable when it comes to D&D (pathfinder now), but when a DM tries to use bullshit rules, I had to quit.

Examples of DM dickery (if you are a good DM, don't do these things)
• Take away as many rolls as possible. 
His excuse for removing all diplomacy, stealth, etc rolls away from the players was because he didn't want people to know how well they did. But isn't that why there are opposed rolls?
If you managed to roll a 30 on diplomacy and lost, you still know that it was one hell of a debate.
• Make every NPC, including shop-keeps, and general kids on the street, at least 10 lvls higher than the players, regardless of any clue how they gained those levels.
It keeps those pesky players from being able to use any of their skills they earned!
• Know that your players have a low save, don't plan around that save, instead throw them into a situation where their highest save would be useful, and deny them that save by switching to another. (Fortitude to get out of the way of a door is not good DMing)
• Give out items that give out bonuses to skills, then deny players those bonuses. 
It's generally a good idea to know what types of bonuses stack with each other, and what ones don't. IE Circumstantial and dodge bonuses stack with everything, including themselves.

Yeah yeah yeah, RANTS ahoy.

But the game I joined after I quit his, is wonderful! Took me a session to understand what the general plot/tone of the game was, but it is worth it!
I feel like I can actually do things, I'm not being punished for being clever.
<3333333

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Comments

  • Link

    Oh.. you got a railroading GM. All the flaws are there for a less than "fun game" (How is Pathfinder as a set of rules? I was more of a Herosystem user than D-20. The only bits for a truly awful DM/CM were the Self insertion NPC character that went with the party and pulled their fat out of the fire allthe time just to display how awsome they were, or.... the GM would kill, curse, or cripple the party members willy nilly to give you guys a "challenge". Even official Printed Dungeons were often like the latter (see: the Temple of Elemental Evil). On the other hand I was blessed with many good GMs for along time, and miss table top gaming.

    • Link

      I never really got to play Herosystem, is that a point buy system?
      I find Pathfinder is relatively similar to D&D 3.5, but with a lot of balancing and mechanics fixing.

      But yeah, I've also had games (not limited to just pathfinder) where the DM self inserted all of the time, even times where he'd pull our characters from other campaigns, and have his character "teach them a lesson" .... yeah

      Tho with my DMs I think I have had more good DMs than bad.

      • Link

        Herosystem and GURPS were, bhoth Point buy systems with Disadvantages chosen to boost one's point count. It worked fairly well and a good GM used those disads for story potential.

        Well The San Francisco Bay Area in the 1970's and 80's was the incubator of table top gaming with SEVERAL companies based there, and the cross fertilization of groups allowed for a lot of different flavors. Someone getting a bad rep , word got out, so on balance we had better GM's that lasted. Sadly it petered out after 1993, when Magic The Gathering sucked all the money out of the hobby, and by then most of my peers had families. :/ Ah I miss those days.

        (Lake Geneva Wis. was the Cradle of Table Top Gaming).

        • Link

          Yeah, I have played Shadow-Run, which had a similar point buy/disadvantage system, which was a lot of fun.
          And I totally hear you about the gaming groups disbanding as they get older. Lost some due to college (both me having to leave, and them leaving) While others just decided they were too old for it anymore, which is cool.
          Luckily my city has been pretty good in keeping the games going, heck I even got my own bi-weekly game going that I run.

          • Link

            Gah! Lucky Lucky! well keep thise dice rolling, Those games w3ere a HYOOOGE inspiration for my art in the past. Endless stuff to draw. (or world build). Fun times.

  • Link

    Wonderfully cute character. :)