I just finished up my SmART School mentorship, and towards the end we were given an optional assignment by art director Jon Schindehette to practice working in the context of a brand, etc... when I found out we were going to be doing something based on the Left Behind DLC for Last of Us, I was intrigued. We had enough advance notice that I had time to borrow a PS3 and play through the entire game, which I had been looking for an excuse to do for a while.
Left Behind in particular, though, seemed to be about leaving childhood behind, which got me thinking about transitions-- I wanted to make a piece about that, something that mixed feelings of uplift and trepidation, and this is what I came around to. I hope people will read what they will into it, though some of the possible contrasts I had in mind were transitions of childhood vs harsh reality, heaven/death vs life, nature vs artificial, etc.
And the review in class did go well, in case you were wondering! I was really glad he liked the concept, and said it was a really solid piece, which I was very glad for since I was a little nervous about it.