Sign In

Close
Forgot your password? No account yet?

Kristina Dives by B Pavlica (critique requested)

Kristina Dives (critique requested)

B Pavlica

Kristina Dives

Kristi

-Low-magical human

-28, Knight

-Skytop

Muscular, round features

Friendly, loyal, protective, brave


KNIGHTS

The profession of a knight is handed down from generation to generation. It can not be given to just anyone, as knights are usually humans who have just enough magic to sharpen their senses.

Their basic job is o protect cities, towns and villages from magical beasts such as most popularly known dragons (which are most popular in fairytales due to their scary appearance and power, but are not at all common creatures to come across), and most common wargs and werewolves, but other creatures that usually demand Knight service are also banshees, rogue griffins, chimeras, and other odd forest creatures. Occasionally they face ghosts, ghouls or golems, but there are not many villages in places where such creatures appear.

Knight families have been around since the beginning of age, and current knights are most certainly the descendants of the first ones. Sometimes it’s enough for only one parent to be a knight and produce a knight child, but sometimes it’s not. That is one of the reasons why knights usually have a lot of kids to carry on the knight gene, as many of them will probably die in battle, and they all learn to accept that fact at a very early age. Sometimes a child with little magic will be born to non-magical parents, but commonly the kid’s magic will be noticed too late for them to be able to become a knight.

Family is a very important thing to a knight, as they grow up entirely in their parent’s care. They don’t go to school and are taught at home while training battle techniques since a young age. They will always be very protective of their family and their family’s honour and will always stand up for their siblings in a fight, even if they will not agree with their point of view.

All knights are professional sword-wielders with a sixth sense for tracking down creatures. They are qualified to leave for business when they are 21 years old. At that age the leader of the land is allowed to send them to any part of the territory, where they have to solve a problem, which usually includes slaying a monster and protecting people, and more rarely protecting a certain place.

Submission Information

Views:
180
Comments:
0
Favorites:
0
Rating:
General
Category:
Visual / Digital