Path of the Shining Sun
Flurry of Fire
Starting when you choose this tradition at 3rd level, you can hurl searing motes of fire.
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity or Wisdom modifier to its attack and damage rolls. Its damage is fire, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
In addition, you gain proficiency with all polearm weapons (spears, pikes, halberds, etc).
At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
At 11th level, you learn how to channel your ki into your weapon. Choose one polearm weapon that you are proficient with. After spending 1 hour with the weapon, you transform it into an extension of yourself.
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
In addition, this weapon grants a +1 to attack rolls while you are holding it, and all damage done by this weapon becomes radiant.
Warrior of the Sun
Starting at 17th level you gain bonuses gifted to you by the sun. While in sunlight, at the end of each of your turns, you regain 1d6 hitpoints. Also while in sunlight, you can make an attack roll as a reaction.
A monk subclass for D&D5, focused on solar worshipping Monks.
Done by Runesmith as a patreon reward.