The letters are in reference to the style and fur patterns of each, while the numbers are in reference to the color schemes. Different numbers can breed together, but different letters cannot breed. While these are the only color schemes they ever come in, the shade/tint of the color may vary (being deeper/darker/lighter/brighter colors) or they may be swapped in position (i.e. mainly yellow with some orange instead of mainly orange with some yellow like 3) which is called reversed coloration and is a fairly rare occurrence.
The Feliments are magical creatures that help their human companions with their daily tasks. They are known for their loyalty and instincts, and tend to sense when/what they are able to help and would not hesitate for any reason to help their companions. Feliments have been known to sacrifice themselves in order for their companions to continue living, and to work with other feliments in order to achieve a similar goal (like helping one in need).
Feliments tend to have the ability to sense what a person is likely to become great at in their adult years and pick their companion based on this information. It is for this reason that when taken to get their first feliment, they are to be chosen by one rather than chose one themselves. (Yes, I know this sounds a lot like “the wand choses the wizard” but since getting a feliment is for life it seemed less chaotic plausible if the feliments knew if they were the best choice rather than a child get one based on what they only think they’ll be great at.)
Feliments are generally classified by style and type (example: E1, C5, B3…) but their personal names are discovered after about a week or so of interaction. Nobody knows how they discover their name; they just wake up one morning knowing the name of their personal feliment. While feliments may have different attitudes, they are always eager and willing to help their companions and other feliments.
Types: (reflected in color (numbers))
1 Fire: Able to do anything with fire and heat, with minor control over the earth and air.
2 Water: Able to do anything with water and other liquids, with minor control over earth and spirit.
4 Spirit: Able to do anything related to healing and emotions, with minor control over air and water.
3 Air: Able to do anything with air, with minor control over spirit and fire.
5 Earth: Able to do anything with earth (including defining and locating minerals/ores of value), with minor control over water and fire.
Style Attributes: (reflected in pattern and figure (letters))
A Master of Attentiveness, strong in accuracy and stamina while lacking in speed and strength.
B Master of Accuracy, strong in strength and attentiveness while lacking in stamina and speed.
C Master of Strength, strong in accuracy and speed while lacking in attentiveness and stamina.
D Master of Speed, strong in strength and stamina while lacking in attentiveness and accuracy.
E Master of Stamina, strong in attentiveness and speed, while lacking in accuracy and strength.
-You may place any type to any style. Accessories may be added, and shades/tints may be altered. However, patterns may not be changed, but the splotches on style A are random.
-Though Feliments are sentient in their ability to understand the situation thoroughly enough to be of service/help, they are still unable to converse in any form that a real-world pet wouldn’t be able to.
-You may use this guide to create your own Feliment but I do request species credit.
-(Singular Term: “Feliment”)
-You may ask any questions if something isn't clear enough or if not mentioned in here.
Feliments Species design/idea: Anuacyl (with helpful input from a friend or two of course ^,^)