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Evo X Model by Aden

Evo X Model

Aden

Made this for a modeling assignment in 2008; actually one of the first 'big' models I made. I later went on to do a proper render in mental ray for another assignment, but I wasn't very happy with it. Oh well.

Blender, internal clay render

Submission Information

Views:
1057
Comments:
14
Favorites:
1
Rating:
General
Category:
Visual / Digital

Comments

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    You should remodel this using ngons and no quads or tris and make it one piece and extrude everything off of the base. :V

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      are you some kind of modeling wizard :O

      Actually I kind of want to try modeling something like that now. Then add some subdivision and see how messed up everything gets. Abstract 3D modeling!

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        Do it blindfolded and using a trackball mouse. :V

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    I'm still learning a lot about modeling but how did you model the mesh along the grill?

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      Oh man, it's been so long since I made this; surprised I was able to find my project file.

      It actually was a pretty quick process. I made a simple interlocking shape (ding) that I then repeated a lot using Blender's 'Array' modifier (similar functions should exist in other 3D suites). Once I got a good amount of duplicates, I merged the excess vertices, shaved the edges to make it fit in the grille's space, and applied some simple smoothing to give the mesh a less polygonal look.

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    o_O This is ludicrousness! D: now I'm anxious to see what else ye are capable of!

    Have ye done animations yet?

    and... HAIL BLENDER! :D

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      Nah, no animations; focused on modeling and lighting while I was in school.

      And hells yes, I will be using blender forever. Amazing little piece of software

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        Ah, Animations in Blender for me were abit tricky (before the new interface release) especially since I came over from Autodesk stuff (temped to call it junk now, after they screwed me x.x) LOVING this new interface though and the Cycles rendering system.. just sucks because my GPU doesn't support Cuda ;_;

        Have ye made anything new lately?

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          Ah, Autodesk. My college (went to school for 3d graphics in film) was a Maya stalwart. I did all my models in Blender and exported them to Maya so I could turn in the scenefile. Good times :v

          Haven't been doing much 3d lately, but I just got a new computer so I finally have a machine that can handle it smoothly again. Currently modeling some dice that I'm going to get 3d printed and use in tabletop games

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            Ye have a 3D printer?! D: *envious!*

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              ahaha I wish. There are services that you can upload your models to and they'll print and ship them. Not too expensive, either!

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                Oh really o.o link? :o

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                    They even feature Blender! :D I may have to invest in this sometime then :o have been needing something to make a few molds from :D danke for that bit