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Low Poly Adricat Head by AdriOfTheDead

Low Poly Adricat Head

AdriOfTheDead

I've been futzing about with Blender lately. Here are the most recent results of my futzing

(the very thought of adding hair terrifies me... maybe I'll wait until I get my hair cut)
(seriously why did I design my character's hair to be so non euclidean and hard to draw)
(why)

Submission Information

Views:
598
Comments:
3
Favorites:
5
Rating:
General
Category:
Visual / Modeling / Sculpture

Comments

  • Link

    Non Euclidean is best geometry

  • Link

    Hair is never fun to model, but all it really takes is patience. And I applaud you for picking up Blender since it's not a very easy to start with, but it really pays in the end.

    Two things on the model itself...

    • You'll make your life easier if you separate meshes to different objects, like the horns in this case. They can be attached later on if needed.
    • You might be going too lo-poly. Even if you were going for real-time 3d, the polygon count these days is silly huge.

    What I actually like to do in Blender is that I sculpt a hi-density mesh with the sculpt tools. It gives you a quick start on the shape you're after. Then it's just a matter of creating a new topology on top of it.

    • Link

      Well, the horns themselves are their own mesh, I just built them off to the side and attached them by the vertices on the forehead lol

      The chunky, low-poly look was kind of what I was after but I wanted to start off with something rather simple first just to get the hang of it. Thanks!