AVD : Advanced Visual Displays
(Cameras mounted on the exterior of the craft to act much like a fly's eye, and give vision around the craft without taking away from the structure's strength)
AA : Anti-Aircraft
(Anything concerning fighting against aircraft or small craft or the equipment that is used against them)
J/C Engines : Jet/Crystal Engines
(Dectrose Empire technology using Jet fuel and Reactive crystals to propel a craft forward, the jet's heat causing the crystals to heat up and react in a controlled explosive manner, giving tremendous speed and velocity)
AS : AirSlip engines
(Meralis Republic technology of fuelless craft, AirSlip engines only require electricity to compress air into a very concentrated stream that enters through the front of the craft and exits as an extremely compressed stream out of the back and propels a craft forward)
SA : Spaced Armour
(Originally used against artillery, Spaced Armour adds armour a slight distance from the vehicle in order to protect it from Small arms, Shrapnel and some High Explosive Anti-Tank weapons.)
AVDAI : ADVanced Artificial Intelligence
(A drone/droid/interface that has the intelligence equal to a high IQ human, performing tasks and calculations at a supercomputer speed and having the ability to have personalities and learn new subjects)
RA : Reactive Armour
(Explosive boxes placed on the exterior of a craft to defend against Anti-Tank weapons, the boxes explode when the weapon hits the box and prevents the destruction of the craft)
TD : Tank Destroyer
(Vehicles that are designed to assault and destroy tanks, but have no turret and are weak in close combat)
VTOL : Vertical TakeOff and Landing
(Adjustable jet nozzles that allow a craft to take off vertically and adjust again to propel a craft forward)
CP : Crystal/Plasma engine
(An engine system allowing for a more concentrated use of the reactive crystal's power, while allowing for high maneuverability with the Crystal/Plasma engine system)
ADJA : AdvanceD Jamming Array
(An advanced version of the jamming array, this system uses several different frequency antennas to defeat communication across a broad spectrum)
ACA : Advanced Communication Array
(Allows a craft to communicate over longer distances, and gives the ability to encode messages. Often used to allow command to issue orders directly to the unit)
CAS : Close Air Support
(When an aircraft works closely with anouther group of craft or infantry to support against enemy craft or infantry)
UGB : UnGuided Bomb
(A free fall bomb that detonates on impact)
ASM : Anti-Ship Missile
(A missile designed to destroy enemy naval ships)
AL : AutoLoader
(A drum canister for tanks that allows rapid succession of fire, but with a long reload)
HMG : Heavy Machine Gun
(Large caliber machine gun for anti-infantry and anti-vehicle purposes)
MIGs : Missile Interception Guns
(Defensive armaments to prevent missiles, rockets or space-bourne torpedos from striking the craft)
AAM : Anti-Aircraft Missiles
(Missiles designed to destroy aircraft)
WVE : Water Vortex Engine
(Technology allowing a submarine to use the movement of water over propellers and the concentration of water exiting the submarine to power and propel the submarine)
TTS : Tri-Track System
(A system for ground vehicles to use two exterior tracks and a middle track to stabilize a craft)
AMS : Anti-Missile System
(Meralis Republic technology allowing for defense versus enemy rockets and missiles)
SAAM : Semi-Active Anti-aircraft Missiles
(Allows for long-range, guided missile attacks from an aircraft to an enemy aircraft)
ATGM : Anti-Tank Guided Missiles
(Missiles launched from an aircraft to destroy tanks and other vehicles at long range)
ADVDCA : Advanced Digital Communications Array
(Dectrose Empire naval technology allowing a digital 360° view around the ship)
STS : Ship To Ship
(Guns and cannons designed to combat enemy ships and spacecraft)
RC : Rocket Cannon
(A cannon designed to fire a two-stage projectile, the first stage firing the projectile out of the cannon and the second stage firing a rocket on the end of the projectile for the greatest kinetic damage possible)
ASW : Anti-Submarine Weapon
(Weapons designed to combat and destroy enemy submarines)
T/P : Thermal/Plasma engines
(Engines made to combat heat-seeking weapons by using thermal and plasma engines for a cold, yet powerful propulsion system)
AVDSG : AdVanceD Smart Glass
(Glass with nanotechnology for a multitude of civilian purposes, from tinting to projecting office information)
ULFRD : Ultra Low Frequency Radar Dish
(A Radar Dish that scans for craft and can detect stealth craft by using ultra-low frequencies)
AX-RSS : Active X-Ray Scanning Sphere
(A scanning device that uses X-rays to investigate and search the contents of a craft)
LRAD : Long Range Acoustic Device
(An acoustic devise used to scare off wildlife or used against people in riot control by using high-pitched noise)
SAC : Shore Attack Cannon
(A gun used on naval units to assist in amphibious invasions or to attack ground targets near the water)
BSSA : Broad Spectrum Scanning Array
(A system that scans across the spectrum from infrared to ultraviolet to search and lock targets)
AIG : Anti-Infantry Guns
(Guns designed to attack and kill infantry, typically used on crafts)
AMBF : Adjustable Magnetic Bonding Fields
(A system to connect and hold together structures quickly and allows for custom configurations)
T-BRD : Titanium-Bar Reinforced Duracrete
(A mixture of elements to increase a structure's integrity. Typically used in military structures)
TRCC : Titanium Reinforced Crew Compartment
(Increases survivability and increases a vehicle's durability)
RAAM : Repeating Anti-Air Missile launcher
(Acts much like a Gatling Gun but with missiles, allowing for saturation of the air against aircraft)
LR-BSSA : Long-Range Broad Spectrum Scanning Array
(A long range variant of the BSSA)
CMDAVD : CoMmanD Advanced Visual Display
(A long range, multi-spectrum variant of the AVD commonly used in Command Vehicles)
ACAA : Airbourne Command Antennae Array
(Communication arrays allowing command units on the ground to command and control Aircraft)
MCB: Modulated Cargo Bay
(Customizable cargo bay for a multitude of different uses)
P-PSP : Palm-Print Security Pad
(Secruity pad that scans a palm and allows for better security)
HDP : Heat Diffusion Ports
(Allows for a colder infrared signature)
SACRD : Spacecraft Advanced Control Rotating Dish
(Allows command units on a planet to order in orbital bombardments and request assistance)
IDEAI : InDEpendant Artificial Intelligence
(Allows for placement of 'Wolf Spider' AA Turrets, and let them operate independently and with better performance without human interferance)
DEB : Directed EMP Burst
(Dectrose Empire technology in use with the 'Breakdown' EMP Turret for focused EMP burts on a target)
CBR : Chemical/Biological/Radioactive
(Used in conjunction with infantry helmets, it protects the user from Chemical or Biological attacks, and protects from Radioactive materials)
EvA : Enemy vs Allies
(A System used in Infantry Helmets and Vehicle AVD, Highlighting Friends and Foes in the heat of battle)
CQC : Close Quarters Combat
(Essentially hand-to-hand combat, Knifes, pistols and melee weapons are used in this type of combat)
CQB : Close Quarters Battle
(Not close enough for hand-to-hand, most weapons used in this are Pistols and SMGs)
GEY : General Earth Years
(System of counting the dates of certain events in common Earth Years)
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