Related links:
→Threa - Kul and Lin Height Chart
→Threa - Wingspan Chart
→Threa Case Study - The Izkul
→Threa Case Study - The Rizkul
→Threa Case Study - The Sozkul
→Threa Case Study - The Aezkul
→Threa Case Study - The Blazkul
→Threa Case Study - The Hozkul
→Threa Case Study - The Azkul
→Threa Case Study - The Truzlin
→Threa Case Study - The Sozlin
→Threa Case Study - The Trezlin
→Threa Case Study - The Rizlin
→Threa Case Study - The Blazlin
→Threa Case Study - The Hozlin
The Trezkul are an interesting mix of beliefs, values, and societal levels. Depending on where one may be on Threa, the Trezkul could be living in magnificent kingdoms alongside lin with thousands of citizens all working together peacefully for a common goal, or living as individuals that refuse to share territory. Despite this, the Trezkul have no variation in race or anything of the sort; they all are general shades of green and brown, with various striped and banded markings across their bodies to help them blend into their forest environment.
Most important on the Trezkul are their sharp fangs. In fact, these are not just canine teeth; they are actual fangs that can inject actual venom. Unlike their nearest neighbor, the Rizkul, the Trezkul have short, powerful jaws and long necks to best snatch up fleeing or fighting prey and envenomate them the quickest they can. Their tails are rather elongated as well and the tip can be cracked much like a whip to either harm or scare off any intruders to their territory or kingdom. Their horns are medium length as to avoid catching on tree branches, while the spines and fins of their ancient ancestors recessed into nothing but slight ridges on their backs. Their wings also were shaped by their forested environment - they have wings based best on a mix of maneuverability and soaring to try to flit through the treetops the best they can, or soar over the plains and clearings of their home. Primarily, however, they are ground-based predators that are meant to slink in the bush and snap prey up with their long reach.
The venomous nature of the Trezkul means that they make fearsome enemies if one manages to cross a tribe or kingdom. Thankfully, these kul do not like to waste their venom as it can take a while for the venom glands (hidden within their snouts, presumably) to regenerate fully. However, enough of the venom can easily take out a full-sized Blazkul in less than a day. There is no known antidote for the venom but, thankfully for the Trezkul, the venom itself is only injected if the fangs are extended. The small tendon and bit of flesh that connects the tip to the gums is able to pull the fangs back and flatten them against the mouth, allowing for bites without injection. The fangs also naturally fold when the mouths are closed, allowing them to have a smooth mouth rather than one with fangs constantly visible.
Behaviorally, the Trezkul very widely depending on what system they live in. Trezkul that live alone are more so suspicious than outright aggressive while still remaining rather territorial, contrasting with the kingdom Trezkul, who are much more friendly and open to foreign kul. Of course, these kingdoms do not hesitate to protect their own territory. The combined Trezkul/lin are also more advanced than the rest of the species, but are rather behind in the grand scheme of things. They remain in the bronze and have a society that is akin to that of the medieval times.
Everything written here is subject to change at any notice.
Don't get bit. Thankfully, they tend to only use it if their life is threatened anyway... or they really feel like it. Don't risk it.
Third to last of the kul!
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StriderWolf
so theyre the snakes of the kul?