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Better Advice by armaina

Once upon a time, I was chided for my proclamation that I didn't need a life drawing class or art classes in general. I was regarded as arrogant, holier-than-thou, immature, for this decision, the accusations made me slink back and no longer regard my art with any sense of fun, only 'correctness' to try to make up for it. It lead me to the most miserable years of my art production. I became so focused on anatomical precision that I think I damaged my ability to distort the human body, I'm still doing a heck of a lot of 'unlearning'. I forced myself to 'paint' because I thought it would be the only way to be taken seriously, that it was the only way to get better or gain any respect from those that had chided me. (but honestly they weren't worth keeping contact with in the first place) My production still is not what it used to be, not by a long shot.

While hyper-focusing on bones and structure did make a lot of improvements, it wasn't until i gained some freedom in gestures that I really started to feel comfortable with my forms, it no longer felt like a chore. I wondered why it was no one ever suggested gestures to me, specifically, and why no one ever wanted to admit that the problem wasn't anatomical correctness, but rather, anatomical harmony. For that matter why was advice always just throwing the same thing at me instead of working with me.

In any trade skill, lots of people want to improve and better convey the things in their head. But the one size fits all idea to critique and artistic approach is probably the most harmful thing to the people that are not specifically looking for it in the first place. There are dozens of ways to approach the same thing, and sometimes, being 'wrong' is something people want to see. And also very importantly You don't have to be a professional, you can remain a hobbyist, being good at it doesn't mean it has to be turned into a job. Allowing people the right to not 'improve' I think, is vitally important.)

Art advice, I find, so often goes along the lines of 'study X, study Y' with no real context on why or how to do it, or that there are different ways of doing it. There is constantly a narrative for improving but rarely a narrative for enjoying, about becoming objectively good based on a few markers & following rules, rather then being 'good' based on honing your strengths and being okay with not being able to do everything. The constant placement of an academic approach and methodology to an abstract skill. For some people it works, for a lot of people it doesn't.

When people critique they rarely tailor their critiques based to the artist's skill level. Telling a new artist to just 'study anatomy', 'study lighting', 'study color theory', or 'study composition' can often be more overwhelming than helpful, if they don't have the foundation to know or want to know what any of that means yet. It makes far more sense to point out the few small things that might give the piece overall balance without totally re-drawing it. Let them keep their 'bad techniques' for now, their dodge and burns, their filters, their lens flares, don't make it a part of the critique or advice. If they want to know more than that they'll probably ask for it specifically. eg: "I've been doing this fire via filter, but I'd really like to know how to do it by hand"

Regarding critique of artists that aren't new, the other problem is rarely do I find people that critique, asking or even considering what it is the artist wants to convey abstractly, instead of technically. say you have an artist who's drawn something rather dramatic and something feels off and they're asking for advice. Most critique will simply try to 'fix the anatomy' but in doing so, the image looses it's punch. sometimes art needs distortion, sometimes it needs to be 'broken', and the real trick is to make it look cohesively broken. Finding out what the artist prizes most in their current version and having your critique tailored to keeping that essence, is what a good critique should be.

And if someone says they don't want to improve or study how about you just... let them be? Who's it harming!

Now, for some suggestions that you are welcome to take into consideration or not:
Do gesture drawings! Be fast, be fun! Remember, it's about the idea, not about perfection
Draw lots of different subjects! Even ones you're bad at, allow yourself to be bad at it, the stuff you're already good at will be better for it
Use lots of different tools! Cheap crayons, Cheap Colored Pencils, different art programs, paper cutting, fabric, glitter, glue, cardboard, novelty art supplies. Changing up your options keeps things exciting and makes your core skills better because you're always subconsciously learning new things.
INDULGE!! If you deny yourself your comforts, it makes experimenting (if that's something you want to do) that much more terrifying, and that's the worst thing you can do for yourself.

Better Advice

armaina

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    I'm actually rather astounded nobody's replied to this journal yet!

    It hit me a bit at home, honestly. Yet I do find myself a bit unable to reply... probably why others haven't replied. But... well, here I am!

    I really do wish I knew what to say proper, honest to goodness.

    The art critique thing, incidentally, I agree sure as hell with. I do tend to have had worried over the 'sensibility' of pictures I've colourized... but, well. Art is an interperetation of how one sees the picture in the end. And as you heavily implied, nobody'll ever universally be happy with a piece.

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      I've had a few favorites at least!! So I know people like it.

      Yeah the thing most 'academic' art type people don't seem to want to admit, is that it's not about making the anatomy correct, it's about giving the appearance of correctness, which can vary greatly from piece to piece. Like yes knowing certain foundations can help but if someone doesn't know them perfectly it's not.. going to hurt anyone.

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    I can relate to this. I've spent most of my life drawing, and it's only been within the past month or two that I've started to lose my fear of it. For a vast majority of my time I was so concerned with the little details that I lost sight of the bigger picture, polishing the hell out of many, many turds, spending hours, sometimes days, only to often give up halfway in disgust and frustration. The advice to study study study and the 'right' way to do things is damaging on another level - some of us get so trapped in our own feelings of inferiority, fearing the abyss of blank paper so much that we end up not drawing at all or burning ourselves out on one drawing, which is infinitely more damaging than drawing hundreds of crappy pictures.

    Perfectionism is absolutely a disease that stifles creativity and I really wish people would stop spreading it. It's okay to fuck up, it is part of the process. Just draw.

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      I really hate the attitude I've run into by some people in the industry or even hobby, that if you're not 100% all for making things perfectly anatomically correct then you're apparently not worth being an artist or being proud of your work at all. It's awful.

      Perfectionism is awful in the scope of something that can't really be... perfected. Otherwise, everything might start looking exactly the same.

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    I posted a journal on FA about this about six months ago, copy/paste for ya:

    The ultimate ideal for an artist in this fandom is to be the master of everything: anatomy, lighting, composition, backgrounds, figures, perspective, variety of subject/pose/perspective, pretty much everything. By God, we all want to be the complete package; being the complete package is the only way to achieve GREAT SUCCESS!

    I posit that this is a kind of bullshit expectation.

    There's nothing wrong with striving to achieve success in every area. It's good to challenge oneself, grow as an artist, and not get stuck in a rutted-out comfort zone.

    But frankly, it's okay to suck at stuff. You know that when they make comic books, the guy doing the pencils and inks and colors are not all the same dude, right? Because maybe the guy who kicks major inking ass couldn't draw his way out of a stick figure bag. I realize that's a gross exaggeration, but it's a fair point: not everyone is good enough at everything to do everything. Or they understand their present limitations and can grow artistically in private practice but for "finished product" they know better than to show off an underdeveloped layer of the work that undermines the rest of their skill.

    In college, critique days were always a joy. Because some people would produce the most amazing shit in one project, and then completely fail at another one. It didn't mean they were bad artists, it didn't mean their work was not as valuable as the next person's. It just meant that they were good at some things and bad at others.

    Now, I'm not trying to make a judgement about monetary valuation here. Aesthetics are subjective, skills are objective, and valuation is a personal assessment - you can think something skilled is ugly and something unskilled is beautiful. What I am saying is that an underdeveloped skill or an absent aspect alone does not determine whether an artist is "good", "successful", or "worth" what they earn (or don't earn).

    Trying to get into Yerf (children: ask an adult!) for years improved a lot of my skills, but it also harmed many of my expectations. I joke inside my own head almost every time I put pencil to paper that no matter what I end up doodling in the sketchbook today, it's "still not good enough for Yerf". It's a highly cynical assessment, but it's also one that would have saved me a lot of mental and emotional grief back in the day: who fucking cares if it's good enough for Yerf? for fandom at large? I care if it's good enough for me.

    And personally, I don't give a rat's ass if I never get great at [insert thing]. If you expect you'll one day be awesome at everything, you expect too much of yourself. If you expect artists to always be awesome at everything, you expect too much of them.

    I think it's a similar sentiment~

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    Is there any approach to gesture drawing you'd recommend to someone still new to it? I've been trying to learn more about it but I've been having a difficult time getting a feel for it, and there seem to be multiple related but not interchangeable definitions of "gesture" floating around.

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      Above all else the most important thing about gestures is- don't over-think it. A lot of people to gestures in different ways, if you look around you'll see a lot of different styles and forms or execution. But the end goal is getting the idea of the shape and movement without drawing it exactly, heck I've done gestures that were basically just stick figures

      Personally I think it's easier to do gestures with a brush because of it's more 'loose' controls, and can sometimes help break a person out of trying to draw the body exactly. If you need a more specific approach try drawing a very loose version of the spine and outline of the body, if that makes much sense, since that's kinda the idea - balance and shape.