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Shitwrecked Part 1 is progressing significantly - Preview by HatchlingByHeart

I know it's been a while since I first announced the remake of Shitwrecked with almost no word, but rest assured I am spending every spare minute I have, when I have the energy, to continue work on it, so there is progress.

It's coming along rather beautifully even. Using all new pre-rendered backdrops, the scenery is looking absolutely stunning compared to my hand-drawn background efforts of the current incarnation of the comic. Lighting won't consist of cel-shading as per my usual style, but characters will have a hard/soft light layer applied to them to darken/lighten their color according to lighting conditions in the environment. This approach is to save time.

Here are some dialogue-less, low-resolution previews of the cells that have been completed.

Cell 8 is missing because it is not yet complete. The Unknown Cells at the bottom were drawn out of the proper order and it is not yet known what number they will be in the final order. Two guest characters have featured so far: ToriRune (seen in Cell 7) and speedster101 (seen in Unknown Cell 2).

Cell 1

Cell 2

Cell 3

Cell 4

Cell 5

Cell 6

Cell 7

Cell 9

Cell 10

Cell 11

Cell 12

Cell 13

Cell 14

Unknown Cell 1

Unknown Cell 2

I promise EVERY guest character who was accepted for the comic will appear at some point. Remember, this is only a very small portion of the entire comic.

On another note, I'm also in the middle of drawing Dimitri (from Legend of Zelda Oracle of Ages/Seasons) all fat and bloated from eating too many enemies. I may stream this later. If not, it'll definitely be uploaded when done.

Shitwrecked Part 1 is progressing significantly - Preview

HatchlingByHeart

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    I hope you continue with your good progress on your project, and that all time invested in it serves you well. The finished product should look amazing from what I've seen so far, the details on the ship are fantastic!

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      Thanks. To be fair, I didn't really draw the backgrounds from scratch. They're pre-rendered and traced over.