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Release 0.27 2020-02-17 (giving the UI some love) by dingotush

Taking a break after finishing up the kobold mine quests I have been working on the user interface which has remained largely unchanged for several years.

New stuff:

  • Most UI buttons and drop downs now have icons as well as text
  • Quests tab - keeps track of your quest progress
  • Clothing tab sorts clothing, putting worn items first then working by layer, outer garments first, top to bottom, and within that by fit
  • Clothing icons indicate if you are wearing it, if it is tight or loose, and whether it is broken
  • The barman and the smith now have "trade jobs" that provide a bit of colour while they work

Other bits:

  • Fixed some problems with Orion's dialogue once you've completed his quest
  • Fixed the "actVis" error when consuming items from your inventory
  • Fixed a problem around death in combat

Known bugs:

  • Kobold guards have been caught eating their own "weapons" - it's emergent behaviour (sort of)
  • If the player dies the game pauses briefly as it runs several in-game hours of "simulation"

As usual, download from the usual place, and start a new game. Previous saves will not have the new content, and will likely fail to load.

If you can support me on ko-fi, it would be really appreciated as I have very limited income at the moment.

Release 0.27 2020-02-17 (giving the UI some love)

dingotush

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