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Soon to be hiring... by redregon

So, i'm making a game... and if things go well enough i may be able to get some sort of funding in the coming months (since there are costs which i have to cover.)

So, here's a little announcement... I may be hiring soon.

Positions i'll be looking for:

-Character artists that can do consistent, on-model drawings in the artistic style of the game.

-Vocal talent for voice and foley work.

-Musical talent for soundtracks and emotional-moments in the game.

-Modeling and texturing for environmental work.

When the announcement comes, this is what i'll need from you if you're interested in joining.

  1. Character artists will have to show me that they can do the work in a timely manner (this isn't a "do it now" thing but it is certainly not a "takes a couple months to do" thing.) so, portfolio, portfolio, portfolio... in this case, a link to your Weasyl/FA account will work. Don't worry about showing me adult material, i'm a grown man and as long as it isn't cub-smut or seriously nasty stuff (blood, feces, rape) then it isn't going to be a problem.

  2. Vocal talent: Demo reel... at least a minute of dialogue recorded so that i can guage whether you've got what it takes... some quick do/don't's... DO: show flexibility. show your emotive range, show consistency... DON'T: copy other voices, deadpan/monotone, insensitive or hostile material unless it's in the context of the dialog you're doing.

  3. Musicians: Demo reel... if you don't have a demo reel, then link me to your sound-cloud or Weasyl/FA account or wherever it is that you have the most of your work hosted. Don't worry about showing how varied you are, chances are you're going to be one of a handful of musicians so it's better to show me your best work as opposed to something you're trying to get me to like and it not being your best... just focus on what you're strongest at when it comes to themes and all that other musical stuff.

  4. Modeling and Texturing: Portfolio... show me your best stuff and a wire-frame shot so that i can see the poly-count. if you can, also show the texture plate you created when unwrapping the UVs. this game is only using diffuse materials (and some parametrically generated effects) and will be a low-poly thing... emphasis will be on proper atlasing of materials so as to help with the batching process... if you're completely unfamiliar with that, i can show you how it's done no problem but if not, i can work with you to ensure that the assets are able to be batched properly with good atlasing.

Don't worry about trying to please me by trying to guage the style of the game, just put your best stuff out there... when the time comes, if you're ready and I think you've got what it takes i'll send you a test (structured to the position you'll be holding) and you'll have two weeks to complete it... this is to ensure that you can produce (this game is a "it's done when it's done" thing but that doesn't mean i don't want to prevent any bottle-necks whenever possible.) If you feel that the time is not enough, let me know why and i'm sure i'll be able to work with you on that.

there are two payment structures i'm working towards... one being you want in on the profit-sharing. this means that you'll get a cut of the profits based on the amount of work you contribute for as long as the game sells... this IS a risk and i know it... but if the game sells well, this is (to be honest) the more profitable route... but to help combat any hesitance, if you want to opt out of the profit share, we can negotiate fair compensation. thing is, if you want in on the team, you're going to have to prove you've got the chops for it...

So... keep your eyes peeled for when the announcement comes in... i'm hoping that i'll be within the next few months as i ramp up to completion.

Soon to be hiring...

redregon

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    I'd offer talent for the vocal work, but I'm already gun-shy enough as it is. I couldn't put together a long demo-reel like that. Not that I would know what the heck to put in it anyway, nor would I be confident enough to think you'd like my voice in any capacity.