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Muse log: a potential magic system by LavaBat

My Khetnir species is going places I never thought they would go, and this has led to me making a magic system for their setting.

I don't have much at the moment, but here are my current thoughts on the subject. Any thoughts, criticisms, and questions would be appreciated!

Magic comes from the manipulation of aether - manna by another name. Every living thing has a natural, and finite, aether 'reservoir' at birth. The Khetnir can absorb aether of other living things, or they can absorb it from humans who undergo the rituals needed to travel to the Khetnir's world (and who become Khetnir in the process). These are the only Khetnir who can regenerate their aether. They are highly prized as a result, and are often slaves. The most talented of them become sorcerers, and although nearly always the property of some noble or royal, they are well kept and often rich.

Aether and consciousness are distinct. Spirits are pure consciousness that can exist without a body, but without aether they have limited power. The Khetnir are an aether source, and so the Khetnir have to wear amulets, rings, or piercings that have wards in them to stave off spirits wanting to have some real power for a change.

Some spirits attach themselves to naturally occurring aether sources, and become god like beings. These beings often have temples built on top of their aether sources, and command lesser spirits around their temples. Lay lines that flow between the naturally occuring aether sources are another source of aether. The aether is most powerful at night, and the Khetnir have build many way-houses for travelers along these routes for their safety.

As spirits can be such buttholes in this setting, the Khetnir celebrate when someone uses the last of their aether, and are looked upon as wise and fortunate. Spirits often take exception to these celebrations, as they are basically a "fuck you" to them, but wards are cheap and effective. ^^

Muse log: a potential magic system

LavaBat

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