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Para-Imperium and Gaming by Zarpaulus

So, lately I've been having some ideas on "playing out" my Para-Imperium setting in various games instead of just writing stories about it occasionally.

For instance, I've started to come up with an adaptation to the Pen-and-paper RPG Myriad Song http://sanguinegames.com/forum/showthread.php?tid=3944

For another, I've kind of been getting obsessed lately with this new space 4X game, Stellaris. I think I could come up with a basic build for approximating the Federation of Parahuman Species in a Stellaris scenario. As close as the game's rules allow.

As follows:

The Federation of Parahuman Species
(Note, not a "Federation" in game rules, but a single hegemonizing empire with a number of vassal states)
Homeworld: SecLand
Home system: Alpha Centauri A
FTL: Wormhole stations (what, did they think dragging a gate at STL speeds was too slow for a "real-time" game?)
Weapons: Mass drivers
Government Type: Plutocratic Oligarchy (+5% Energy credits and Minerals, prior rulers, governors, and faction leaders are candidates). Though given the religious significance of the House of Silver I'm tempted to make them a Theocratic Oligarchy or even Divine Mandate.
Ethos: Xenophile (-10% Diplomacy xenophobia (pop modifier) -50% Diplomacy alliance influence cost (empire modifier) +1 Diplomatic Maximum Embassies (empire modifier)), Militarist (+10% Mod army damage army damage (empire modifier) +5% Diplomacy war happiness (pop modifier)), Spiritualist (+5% Happiness)
Primary Species: Parahuman: Traits: Continental Preference, Adaptive (+10% Habitability), Enduring (Leader Lifespan +30), Solitary (Happiness -5%)
Policies:

  • War Economy: Static
  • Slavery: Prohibited
  • Purge: Prohibited
  • Orbital Bombardment: Full. They don't mess around when it comes to safeguarding their civilization.
  • Native Interference: Unrestricted. I know it contradicts the "Xenophile" ethos but if they encounter a species that is going to attract Berserkers they are going to invade them for their own good.
  • Native Enlightenment: Allowed. On the other hand, they will attempt to guide less advanced species in a way that will let them advance technologically without using radio. This actually gave me an idea for a new story.
  • Migration: Free. If someone from those barbarian outworlds is willing to give up their outmoded ideas and join the Federation they're welcome to come. If Fed citizens want to give up their benefits, well, their loss.
  • Resettlement: Allowed. Their general policy in regards to ethical divergence is to relocate them to low-quality worlds on the frontier with minimal infrastructure once they become troublesome.
  • Voting Rights: Ehhhh, let's go with Elitism.
  • Leadership: Xenos Allowed. If they can find any who are good enough.
  • Leader Enhancement: Selected Lineages. The Silvers have adopted some selective breeding in an effort to mitigate the consequences of their rampant inbreeding. A few other old families have attempted to follow suit to mimic them.
  • First Contact Protocol: Aggressive. Given that the only other spacefaring civilization they've encountered destroyed their old homeworld.
  • Artificial Intelligence: Servitude. Though note that they haven't been able to figure out Sentient AI so at most they have Droids.

I have ideas for adapting some other writers' civilizations to Stellaris too. I've got a pretty good idea for Sir-Talen:'s Foxen Protectorate. M.C.A. Hogarth's Alliance might be a bit more difficult.

Para-Imperium and Gaming

Zarpaulus

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