So, lately I've been having some ideas on "playing out" my Para-Imperium setting in various games instead of just writing stories about it occasionally.
For instance, I've started to come up with an adaptation to the Pen-and-paper RPG Myriad Song http://sanguinegames.com/forum/showthread.php?tid=3944
For another, I've kind of been getting obsessed lately with this new space 4X game, Stellaris. I think I could come up with a basic build for approximating the Federation of Parahuman Species in a Stellaris scenario. As close as the game's rules allow.
As follows:
The Federation of Parahuman Species
(Note, not a "Federation" in game rules, but a single hegemonizing empire with a number of vassal states)
Homeworld: SecLand
Home system: Alpha Centauri A
FTL: Wormhole stations (what, did they think dragging a gate at STL speeds was too slow for a "real-time" game?)
Weapons: Mass drivers
Government Type: Plutocratic Oligarchy (+5% Energy credits and Minerals, prior rulers, governors, and faction leaders are candidates). Though given the religious significance of the House of Silver I'm tempted to make them a Theocratic Oligarchy or even Divine Mandate.
Ethos: Xenophile (-10% Diplomacy xenophobia (pop modifier) -50% Diplomacy alliance influence cost (empire modifier) +1 Diplomatic Maximum Embassies (empire modifier)), Militarist (+10% Mod army damage army damage (empire modifier) +5% Diplomacy war happiness (pop modifier)), Spiritualist (+5% Happiness)
Primary Species: Parahuman: Traits: Continental Preference, Adaptive (+10% Habitability), Enduring (Leader Lifespan +30), Solitary (Happiness -5%)
Policies:
I have ideas for adapting some other writers' civilizations to Stellaris too. I've got a pretty good idea for Sir-Talen:'s Foxen Protectorate. M.C.A. Hogarth's Alliance might be a bit more difficult.