Sign In

Close
Forgot your password? No account yet?

:ANIMATION: Full body - Adelayna full, V1.0 (Jul 2017) by vayler

:ANIMATION: Full body - Adelayna full, V1.0 (Jul 2017)

vayler

Woohoo... That wasnt an easy stuff.
It's what I like to call a 'max settings' of what I can do with Photoshop and pixelarting.

Well... not exactly the MAX... But Still.
I know there is still roughness on the edges, But I hope they are not that noticeable.

This animation has 221 frames. about 24 seconds.
This animation has 6 different cycles of animation: breath in-out, thinking, looking away on sound, closing wings and preparing weapon, battle pose and returning back
It took around 50 hours to make. actually it was made a week before this one, though I took whole week trying to find all faulty pixels. And I still think it has alot of troubles, sadly Photoshop makes alot of loose pixels when I transform pixelarts, it's not that noticable on normal pictures though.

This is gonna be one of my future journal dolls or something like that.
Prototype of possible full body animation commissions. Will split it and modify as examples in future.

One of the hardest works I ever did.

I will probably modify and update it in future. Leave any advices, criticism and comments to make me understand what Im doing wrong or what Im doing right. I WILL APPRECIATE COMMENTS

Also Im now on job, so I can't work faster... i feel myself really empty because I have to spend time on job instead of developing skills in drawing and animation. I hate this money based world, but nothing I can do with that. Oh well.....

Submission Information

Views:
343
Comments:
0
Favorites:
1
Rating:
General
Category:
Visual / Animation