I've been tinkering away at this for a couple weeks now. Much of the rigging and skin weights are rough, so there's still quite a bit of odd deformation that'll need to be smoothed out before I can do anything interesting with her.
I mostly did this because I need to better understand Maya's workflow and develop my 3D skills for work. I thought doing up Neesah as a test would be a fun way to start.
There's a good chance that I'll be doing Jessi in 3D. I've been looking for a medium to tell his story and I think 3D's the way to go.
Yes, she's "fully" modeled. I didn't leave anything out. You'll have to wait till I've smoothed everything out on her model before I show you any of that sort of stuff though. :)