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Eachhard, Infomation and whatnot by Angellothefox

Eachhard, Infomation and whatnot

Angellothefox

Here is some of the information on who to play the game and other what not.

You get to choose your species. You have 3 choices between wolf, fox or dragon. Some certain species can get to certain special places at other species would not normally get to. Dragons can fly, Foxes can sneak past things.
Species can also be good in battle wolfs have a howl that they can use at repels enemies making them miss a go. You role the dice if you are lucky and get a 6 it can damage them and you can subtracked 2 damage points from the enemy. This skill requires 2 PP

Foxes have a stealth attack they hide in the bushes or somewhere where enemies can not see then. So you will miss a go but the enemies will not be able to attack you. When it is your go you roll the dace jumping out at the enemy and whatever number you get on the dice you add 1 extra. So the damage is quite servier. This skill requires 2 PP

Dragons have got to be the best (in my opinion.) You can use Fly or is that fly attack. Who cares anyway it is pretty awesome. You miss one go kind of like the foxes skill. The enemies will not be able to hurt you because you are in mid air. On your go you strake down from the air. Role the dice and what ever number you get add 10 extra at the end of it. So it will not be like 1,2,3,4,5,6 at you have on the dice it will change to 11,12,13,14,15,16. This skill requires 2 PP.

You start off with 12 HP and 6 PP now this will change as the game go's on or as the story go's on.

After you selected your Species it is time to choose what sort of age you want to be from 5 to 20.
The age group 5, 6 and 7 you are only young at this stage you are much more flexible and less breatal. You have more energy. So you get a extra 3 points added to your PP. 6 + 3 = 9 PP to start the game with. 18, 19 and 20 you are a adult in the game maybe not in America that much but over here you are. You are more smarter and whiser and more stronger and because you lived more longer. You get a extra 3 points added to your HP.

12 + 3 = 15 HP to start the game with.

Also note at it is not like other dice CYOA games (choose your own adventure) You only need one dice for this.

If you are lucky enough to role a six you can subtract a extra point of a enemies HP. This cost nothing. You can do this as many times as you like. We do not have a Luck gage so enjoy.

What to do if your HP or PP is running low. If your HP is running low you can ether put a plaster on this will submit 2 HP points to you or one of your Members. Eating healthy like eating fruit gives you a greater effect. For example eating a apple will restore 30 HP points back. If you are runny low on PP just eat somthing Unhealthy. Like a chocolate bar will restore 10 PP points back.

Think of the helth kind of like out of. You start off with this 12/12 it is only until you growth you get more but we will get onto that later the same can be said for the PP 6/6. So you can not go above a certain lain got that!

Healthy things and the restoring effect.
Apples restore 30 HP.
Pairs restores 20 HP.
Banana restores 40 HP.
Orenge restores 20 HP.

Unhealthy things and the restoring effect.
Chocolate bar restores 10 PP.
Totty Toffee restores 30 PP.
Jelly babies restores 20 PP.
Candy Sweets restores 40 HP.

Healthy and unhealthy combined and the restoring effect.
Toffee apple restores 30 HP and PP.
Chocolate coated banana restores 40 HP and 10 PP.
Orange with ice cream restores 20 HP and PP.

Both you and the Members of your Party have Growth. Growth is kind of like growing up no matter what your age is. Once you defeat a total of 10 Enemies you are able to Growth. Once you or your Members Growth add 6 points to your HP and your Members HP and 4 to yours and Members PP. So for example. 12/12 + 6 = 19/19.

6/6 + 4 = 10/10 It is sort of like a Level up system for every 10 enemies you defeat you can Level up or in this instance Growth. Bosses are a instant Growth after defeating them.

Everyone has a skill
Now for your Members let's explain spoiler alert!
Kitty can cry repelling everything apart from wasps and hornets off for one go. It requires 2 of her PP to do this skill.
The only down side is it also repels you for 1 go as well.
Beacks has Lucky punch. This adds 10 onto whatever number she gets. It requires 2 points from her PP.

Dorbar has got a skill where he can use himself as a furry shield. He get's behind you or one of the members. It last for about 3 go's While you or a Member get's 1 point of damage Dorbar get's the rest of the damage. It requires 2 points from his PP.
Finally there is Alistair. He can steal things from the opposite side. So if you think a enemy has got something valuable you can use his skill to steal it. To steal something roll the dice. if it lands on a 1,2,3 you have stolen £3.00.

If you roll a 4,5 You have stolen £5.00 and if you manage to roll a 6 you stolen £10.00. You can do this at your hearts content just as long as he has enough PP. It requires 2 points from his PP.

How is the enemies and bosses supposed know who to attack well we will get to that bit in a minute.
You see your dice when it is the enemies go or boss's go you roll the dice if there is you and 1 Member the dice looks like this 1,2,3 attacks you 4,5,6 attacks Kitty
If there is you and 2 Members the dice looks like this 1,2 attacks you 3,4 attacks Kitty 5,6 attacks Beacks.
If there is you and 3 members the dice looks like this 1,2 attacks you 3,4 attacks Kitty 5 attacks Beacks

6 attacks Dorbar. If there is you and 4 Members the dice looks like this 1,2 attacks you 3 attacks Kitty 4 attacks Beacks 5 attacks Dorbar 6 attacks Alistair. Then you roll again for the enemy or boss for there normal attack.

Problems
These are little problems in the game/story that you or a other character may have starting with you.
You have classical Autism. Sensory issues and to top it all off learning difficulties meaning your spelling may not be the best.

Kitty
Her problem is that she is incontinent. Of course she is naturally embarrassed to furries at she dose not know finding out about this. She will often blush about it with the feeling of sadness. Once she is over that she is OK again. It dose not really effect the story that much.

Beacks
Her problem is that she is a bully simple as.
She has got a little bit of a bully problem meaning she likes to bully other furries.
She even tries to bully you. If she dose join you it is only because of the bulling aspect of it all.

Dorbar
He can not attack.
what ever number you get you must take away one of the numbers on the dice. So Dorbars dice role might look a bite like this 1,2,3,4,5,6
0,1,2,3,4,5

Alistair
He can not defend
what ever number a enemy attacks him or a boss attacks him you subtract a extra 1 point from his HP.

This game/story dose not have death what so ever even though in some parts that would be debatable. No instead of dying the furry just runs home crying or runs away crying. Once a Members HP go's to 0 they will run away crying. After the battle you will turn to a certain number then afterwards go back to the story. There is no need to battle again though. Just move on. If your HP go's to 0 all bets are off you run home crying dispite weather the battle is over or not. Your Members feel jelly in there legs and run off in all different directions. Here is the numbers

If Kitty is defeated
Go to 97

If Beacks is defeated
Go to 98

If Dorbar is defeated
Go to 99

If Alistair is defeated
Go to 100

If you are defeated
Go to 101

Summoning
In your pocket you have a phone at you can use. A furry may give you there number strait away or they may want somthing first. A furry may want a favour doing first before giving you there phone number. You may also have to wait for some furries to

give you there phone number.
After you have there phone number you can ring them up to summon them. Once you have the abillity to summon a furry they can help you out by doing somthing at clears the enemies.

Note that you can only Summon furries in battle with enemies not in boss fights. Also note that you can only do this once in the story/game.

Kitty's Dad dose a dad dance at embarrasses everyfur and they run away.

The Yorkshire Terrie has Ferrets at he can use to chase anyfur away.

Jenatter has got a gold n gun in her bag with a gold and bullet she can fire it at furries hitting them all with just one shot bouncing off of them. They run away at is not surprising.

Tribal bunny Summon him and he rains spears from the sky.

Healing in battle
You can heal someone or give them some fruit when you are in battle any time. Even when it is the enemies go.

GOING BACK AND FORWARD IN TIME
This is important. If you are in battle you can not go back in time to escape the battle. You are too fixed and consternated on the battle to do anything about it! Once the battle is Over you can go back in time.

Also Note you can go back in time any time you like. It dose not have to be on that certain page. When coming back to the future please no back to the future jokes. You will go to a certain page.

Why do Kitty's parents drag you back home?
If you are a Child or teenager they are worried about your safety and do not want to see you getting hurt. Even if you are a adult they are worried at Kitty may wonder where you are and inserdently get worried about you.

Your her friend she dose not want to lose you.
That is why Kitty's parents will come looking for you and drag you back home. It is a parent thing.

OK I think that dose if for now if there is anything I missed out please note my or add it in the comments bellow I think that is about it click on this link to start playing this story
https://www.weasyl.com/submission/887957/eachhard

^.^ START ^.^

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