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Firebrand by Townhouse

Firebrand

Townhouse

Name:
Firebrand
Age:
23 Years
Gender:
Male
Height:
6'5" +antlers/ears
Weight:
132 lb.
Species:
Coyote/Whitetail Deer

(Outfit on human reference by ephemeralstar, character sheet edited from this)

Likes shiny things and hates pants. Needs a separate reference for his trunk.

Raw Refined Crisis
Last Check: April 5, 2015 (incomplete)

Full Name: Firebrand (FIRE-brand)
Nicknames/Aliases:
Titles:
Signature/Handwriting:

Gender: Male
Orientation: Heteroflexible Demisexual
Real Age: 23 years
Apparent Age: Roughly accurate
Birthday:
Birthplace:

Family:
Upbringing:
Evolution:

Species: Coyote/Deer hybrid (originally deer)
Preferred Hand:
Facial Type:
Eye Color: Blue
Hair Color: Orange
Hairstyle: Shaggy and grown-out
Skin Tone: Light, grayish
Complexion: Grayish
Makeup: Looks like he's wearing eyeliner and mascara. He's not.
Body Type: Skinny
Build: Long legs, long arms, long torso.
Height: 6'5"
Weight: 132 lb
Cup Size:
Facial Hair: Does not occur
Shoe Size:
Birthmarks/scars: Dark spots mimicking the spots in his fur appear down his back and neck in human form.
Distinguishing Features: Two thumbs, no pinky. Bright orange. Grows blue antlers. Part deer and part coyote.

Health: Fairly healthy in general, but gets sick from food easily.
Stamina: High
Memory: Average
Senses: Slightly far-sighted, color deficient, notices small movements. Hears high-frequency sounds. Great sense of smell.
Allergies/Etc: Gets sick if he eats too much meat or not enough meat - tends to eat too much meat in one sitting, but not eat it often enough. Can't eat "don't feed this to your dog" things in large quantities.
Disabilities:
Medication:
Phobias:
Addictions:
Mental Disorders: Mild social anxiety

Mode of Dress: Loves complex, brightly colored clothes. Doesn't wear pants. They're uncomfortable for shapeshifting from a form without a tail to with, or vice versa.
Grooming: Surprisingly well kept for someone who wanders around the woods all the time.
Posture: Usually decent. Sometimes slouches backwards, especially in human form.
Gait: Sort of bouncy. In human form he occasionally veers off to one side or the other as if he's trying to keep his balance.
Coordination: Coordination is very good in general, but gets worse for forms he hasn't recently taken.
Habits and Mannerisms:
Scent: He smells like deer and dog or like oils and light perfume, depending on whether or not he's in town.

Attitude: Usually perky.
Stability: He comes across as fairly stable because he doesn't catch on to things very quickly. If he realizes someone is upset with him or he's done something wrong he'll get very upset very quickly, and he tends to experience emotions intensely.
Expressiveness: It takes a lot of effort for him to hide his emotions, so he usually doesn't. That said, when he wants to he can be very stoic. For a while.
Happy Habits:
Sad Habits:
Angry Habits:

Current Residence: Vagrant.
Community: Vagrant.
Family:
Friends:
Enemies:
Superiors:
Subordinates:
Heroes/Role Models:
Rivals:
Pets/Familiars: The Pallas's Cat

Wardrobe: Complex, no pants.
Equipment: Fights with a rope dart or a hatchet. Carries his things in a trunk with magically enlarged interior space.
Accessories/Trinkets: Wears his necklace at all times, often under his clothes.
Funds:
Home:
Transportation: He walks.
Collections: He collects clothes he likes and materials to modify them with.
Prized Possession: Privately, his necklace. Publicly, his trunk, which was made for him by his friend.

Lover/s: He had a crush once.
Sex Life: Nonexistent
Type: (Eros/ragma/Banquet/Mania/Ludus/Storge)
Turn-Ons: Unexpected
Turn Offs:
Position:
Kinks:
Element:

Occupation: Mercenary (insists upon "Adventurer")
Work Ethnic:
Rank:
Income:
Experience:
Organizations/Affiliations:

Education:
School:
Social Stereotype:
Intelligence: (Linguistic/logical/spatial/kinesthetic/musical/interpersonal/intrapersonal/naturalist)
Extracurricular Activities: (Such as P.E. or art)

Religion: (Self Explanatory)
Morals: (What does your character find morally right or wrong?)
Crime Record: (Relationship with authority, laws broken, and crimes committed.)
Motivation: (What moves your character? [Ex: Power, money, love)]
Priorities: (What does your character place first, second, and third?)
Philosophy: (Your character's outlook on life)
Etiquette: (How good our your characters manners? Do they bow or chew with their mouth open?)
Cultural Influences: (Any things your character may do specific to a certain culture. [Ex: Bowing in Japan] Do your research on this one or you could offend people. )
Superstitions: (spilling salt, knocking on wood)

Goals: (What is your character trying to accomplish?)
Career: (What would be your character's dream job?)
Desires: (What does your character want?)
Wishlist: (What material items does your character want?)
Accomplishments: (Did they succeed in any goals?)
Greatest Achievement: (Self Explanatory)
Biggest Failure: (Self Explanatory)
Secrets: (Everyone has at least one)
Regrets: (Self Explanatory)
Worries: (What do they worry about?)
Best Dream: (What would be the best thing that could possibly happen to your character?)
Worst Nightmare: (The worst thing that could ever happen?)
Best Memories: (A few stand out memories from the past. [keep it short and sweet])
Worst Memories: (A few stand out memories from the past. [keep it short and sweet])

Hobbies/Interests: (What does your character like to do for fun?)
Skills/Talents: (Similar to hobbies, but refers to the level of skill a character has. For example, a character could like playing violin but isn't very good at it or vice versa.)
Likes: (What does your character like?)
Dislikes: (What can't they stand?)
Sense of Humor: (Dark/dry/witty/sarcastic/dirty/childish/sophisticated/ironic)
Pet Peeves: (Similar to dislikes, only more relating to human behavior than specific objects. Ex: When people tap on things or when people say "You're not fat!" when you really are)
Superstitions/Beliefs: (Does your character believe in conspiracy theories or aliens? Do they throw salt over their shoulder or knock on wood?)
Dreams/Nightmares: (What do they dream about? [at night])
Quirks: (The strange little things that your character does to make them unique. Ex: Sleeps with their feet on the pillow or runs their hand along a pole as they walk beside it.)
Savvy: (What is your character particularly well-informed of? [Ex: Politically, nature)
Can't understand: (Something they just can't get into, such as English literate or obsession with sports)
Closet Hobby: (Something that your character likes but isn't too obvious.)
Guilty Pleasure: (You know...)

Strengths: (What makes them stand a bit above the crowd? [Ex: Courageous, good listener, calm under pressure] Not supernatural abilities.)
Flaws: (Refers to negative personality traits, not a weakness. Make sure it's a deep flaw that could actually affect your character, not something trivial like "She can't dance". [Ex: Lies constantly, socially backwards, hot-tempered])
Perception: (How does your character generally see the world?)
Conflicts: (What issues make your character want two things, but they can't have both?)
Instincts: (What they are unconsciously driven to do)
Lures: (What are they inexplicably drawn to be near? Ex: Power, money, the helpless)
Soft Spot: (Their vulnerability, what they feel sorry for or have particularly good feelings toward)
Cruel Streak: (What makes a character act against their usual morals, and act especially mean? (everyone has something that can do this to them))

Powers/Abilities: (Here is where to put any superhuman powers and other abilities your character possesses. Be sure to balance them out with weaknesses, or your character loses credibility. This section may be optional depending on what genre you write.)
Origin: (How did they get their powers?)
Source: (How do they use their powers? [ex: shoots fire from hands, can read minds with their ring)
Ability: (How adept are they at using said powers?
Weaknesses: (Make it something that your character exclusively is weak to, and keep it credible. [Ex: A 4-headed radioactive dinosaur is not a credible weakness.])
Immunities: ([Ex: cannot be burned] Be very careful with this one.)
Restrictions: (An absolute necessity for those with supernatural powers. [Ex: Can only breathe fire when angry or can only cast darkness spells twice a day])
Alternate Forms: (Transformations, shape shifting abilities, dark side, ect.)
Extra Anatomy: (Such as wings or a third eye)

Favorite Colors: Roughly the blue of his eyes
Favorite Animals: Birds. You meant to eat, right?
Favorite Places: (Ex: Fav City, State, or Country)
Favorite Foods: Red meat, whole songbirds, plums

Languages: (What languages does your character speak and how fluently?)
Accent: (Self explanatory)
Voice: (High pitched, low pitched)
Speech Impediments: (Stutters, slurs, or whistles)

Reputation: (What does the general population think of your character?)
First Impressions: (What would you first think of this character upon meeting them?)
Stranger Impressions: (If someone was told about the character but didn't know them, what would they think?)
Friendly Impressions: (What do people who are friends or acquaintances of your character think of them?)
Enemy Impressions: (What do people who can't stand your character think? If you can't think of anyone who hates your character, we have a problem.)
Familiar Impressions: (What do people very close to your character think of them? Ex: Family, lovers)
Compliments: (What are some good things other people would say of your character? [heroic, good listener])
Insults: (Would anyone like to call your character a whore, jerk, or stupid?)
Self-Impression: (What does your character really think of themselves deep down?)

MBTI Personality Type: [Ex: ENTP, ISTJ]
Temperament: (Chloric/Sanguine/Melancholic/Phlegmatic) May also be called color types, such as yellow, red, blue, or green)
Enneagram: (The Reformer/The Helper/The Achiever/The Individualist/The Investigator/The Loyalist/The Enthusiast/The Challenger/The Peacemaker)
Ego/Superego/Id: (Superego is aims for perfection, society, and the idea of right and wrong. Id is unconscious desires and instincts - Which of these are they most driven by?
The Self: (The center/core of your character)
The Shadow: (The opposite qualities your character themselves does not believe they possess, but do subconsciously)
The Anima/Animus: (The part of the character of the opposite gender)
Persona/Mask: (What they present to the world, or the side they use to protect themselves)

Alignment: (Good/Evil/Neutral/Lawful/Chaotic)
Vice: (Pride/Greed/Gluttony/Lust/Envy/Sloth/Wrath)
Virtue: (Patience/Diligence/Chastity/Temperance/Charity/Kindness/Humility)
Defining Moment: (This is it. The single greatest moment of your character, when they truly become alive.)
TL;DR:

Character Information

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